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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@216 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -249,7 +249,7 @@ void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, f
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{
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md2 *m = loadmodel(mdl);
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//if(isoccluded(player1->o.x, player1->o.y, x-rad, z-rad, rad*2)) return;
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if(isoccluded(player1->o.x, player1->o.y, x-rad, z-rad, rad*2)) return;
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delayedload(m);
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