From 39b51ec7422bf265c7d79e27ba6dd1570dce2aac Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Wed, 26 Nov 2008 23:38:22 +0000 Subject: [PATCH] aligning hud digits vertically git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 4 ++-- source/src/weapon.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index eb406a09..b095482d 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -658,8 +658,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat if(!hidehudequipment) { pushfont("huddigits"); - draw_textf("%d", 90, 827, p->health); - if(p->armour) draw_textf("%d", 390, 827, p->armour); + draw_textf("%d", 90, 823, p->health); + if(p->armour) draw_textf("%d", 390, 823, p->armour); if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type