"mode" doc-section examples & references

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5639 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-08-16 12:04:52 +00:00
parent 086e154611
commit 3a2bd48e96
+23
View File
@@ -4414,13 +4414,36 @@ Output:
<wikiReference article="Gamemodes"/>
<identifierReference identifier="map"/>
<identifierReference identifier="gamemode"/>
<identifierReference identifier="tdm"/>
<identifierReference identifier="coop"/>
<identifierReference identifier="dm"/>
<!--<identifierReference identifier="survivor"/>-->
<identifierReference identifier="ts"/>
<identifierReference identifier="ctf"/>
<identifierReference identifier="pf"/>
<!--
<identifierReference identifier="btdm"/>
<identifierReference identifier="bdm"/>
-->
<identifierReference identifier="lss"/>
<identifierReference identifier="osok"/>
<identifierReference identifier="tosok"/>
<identifierReference identifier="htf"/>
<identifierReference identifier="tktf"/>
<identifierReference identifier="ktf"/>
</references>
<remarks>
<remark>You will need to define mode before loading the map or it will stay as the last mode played.</remark>
<remark>There are many aliases for you to use instead of remembering the numeric mapping.</remark>
</remarks>
<arguments>
<argument token="N" description="The mode number" valueNotes="0..15"/>
</arguments>
<examples>
<example><code><![CDATA[mode 7;map ac_complex;echo "Bot Team Deathmatch on ac_complex"]]></code></example>
<example><code><![CDATA[mode 8;map ac_mines;echo "Bot Deathmatch on ac_mines"]]></code></example>
<example><code><![CDATA[mode 5;map ac_shine;echo "CTF @ ac_shine"]]></code></example>
</examples>
</command>
<command name="osok">