"mode" doc-section examples & references
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5639 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -4414,13 +4414,36 @@ Output:
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<wikiReference article="Gamemodes"/>
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<identifierReference identifier="map"/>
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<identifierReference identifier="gamemode"/>
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<identifierReference identifier="tdm"/>
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<identifierReference identifier="coop"/>
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<identifierReference identifier="dm"/>
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<!--<identifierReference identifier="survivor"/>-->
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<identifierReference identifier="ts"/>
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<identifierReference identifier="ctf"/>
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<identifierReference identifier="pf"/>
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<!--
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<identifierReference identifier="btdm"/>
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<identifierReference identifier="bdm"/>
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-->
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<identifierReference identifier="lss"/>
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<identifierReference identifier="osok"/>
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<identifierReference identifier="tosok"/>
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<identifierReference identifier="htf"/>
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<identifierReference identifier="tktf"/>
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<identifierReference identifier="ktf"/>
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</references>
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<remarks>
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<remark>You will need to define mode before loading the map or it will stay as the last mode played.</remark>
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<remark>There are many aliases for you to use instead of remembering the numeric mapping.</remark>
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</remarks>
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<arguments>
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<argument token="N" description="The mode number" valueNotes="0..15"/>
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</arguments>
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<examples>
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<example><code><![CDATA[mode 7;map ac_complex;echo "Bot Team Deathmatch on ac_complex"]]></code></example>
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<example><code><![CDATA[mode 8;map ac_mines;echo "Bot Deathmatch on ac_mines"]]></code></example>
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<example><code><![CDATA[mode 5;map ac_shine;echo "CTF @ ac_shine"]]></code></example>
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</examples>
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</command>
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<command name="osok">
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