removing the conoutf/debug

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-07-02 00:13:47 +00:00
parent b61f2b69dc
commit 3a2c5fac3d
+1 -2
View File
@@ -339,8 +339,7 @@ GLuint loadsurface(const char *texname, int &xs, int &ys, int &bpp, int clamp =
s = fixsurfaceformat(s);
if (brightskin) {
Uint8 x = 0;
if(strstr(texname,"playermodel") && (x = fixcolor(s)) > 35) { conoutf("%s %d",texname,x); fixcolor(s,false,x,35); }
else if(strstr(texname,"skin") && strstr(texname,"weapon") && (x = fixcolor(s)) > 40 ) { conoutf("%s %d",texname,x); fixcolor(s,false,x,40); }
if(strstr(texname,"playermodel") && (x = fixcolor(s)) > 35) fixcolor(s,false,x,35);
}
GLenum format = texformat(s->format->BitsPerPixel);