Cleanup
Among other things it fixes masterserver compiling.
This commit is contained in:
@@ -628,6 +628,9 @@ GLuint reflecttex = 0, refracttex = 0;
|
||||
int reflectlastsize = 0;
|
||||
|
||||
VARP(reflectsize, 6, 8, 10);
|
||||
// FIXME The bug: HUD (equipment icons etc.) reflects on the water surface.
|
||||
// Therefore previous default value of reflectlip was changed from 3 to 1, in order to minimalize this negative effect.
|
||||
// Restore it, when the bug will be fixed.
|
||||
VAR(reflectclip, 0, 1, 100);
|
||||
VARP(waterreflect, 0, 1, 1);
|
||||
VARP(waterrefract, 0, 0, 1);
|
||||
@@ -951,7 +954,7 @@ void sethudgunperspective(bool on)
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
void drawhudgun(int w, int h, float aspect, int farplane)
|
||||
void drawhudgun()
|
||||
{
|
||||
sethudgunperspective(true);
|
||||
|
||||
@@ -1122,7 +1125,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
|
||||
WaypointClass.Think();
|
||||
// end add
|
||||
|
||||
drawhudgun(w, h, aspect, farplane);
|
||||
drawhudgun();
|
||||
|
||||
resettmu(0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user