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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@66 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-10-25 18:00:47 +00:00
parent 8e65cad216
commit 3a7554436f
+4 -2
View File
@@ -28,7 +28,7 @@ guninfo guns[NUMGUNS] =
{ S_SNIPER, S_RSNIPER, 1950, 1500, 72, 0, 0, 60, 50, 5, sniper_rot, sniper_back, "sniper" },
{ S_ASSULT, S_RASSULT, 2000, 130, 28, 0, 0, 20, 40, 20, assult_rot, assult_back, "assult" }, //recoil was 44
{ S_ASSULT, S_RASSULT, 2000, 130, 20, 0, 0, 20, 40, 20, assult_rot, assult_back, "assult" }, //recoil was 44
{ S_GRENADE, S_NULL, 0, 2000, 40, 30, 6, 1, 1, 1, 3, 1, "grenade" },
};
@@ -399,7 +399,9 @@ void spreadandrecoil(vec & from, vec & to, dynent * d)
//recoil
int rcl = guns[d->gunselect].recoil*-0.01f;␍
if (d->gunselect==GUN_ASSULT)
{
{
if(d->shots > 3)
spd = 70;
rcl += (rnd(8)*-0.01f);
};␍
if ((d->gunselect==GUN_SNIPER) && (d->vel.x<.25f && d->vel.y<.25f))