fixed gcc warnings

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-25 17:54:46 +00:00
parent 9cb0e9b649
commit 3a86ceeea9
+1 -3
View File
@@ -319,12 +319,11 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
vec d; // vector of direction we ideally want to move in
float drop, rise;
float drop = 0, rise = 0;
if(pl->type==ENT_BOUNCE)
{
bounceent* bounce = (bounceent *) pl;
drop = rise = 0;
water = hdr.waterlevel>pl->o.z;
const float speed = curtime*pl->maxspeed/(water ? 2000.0f : 1000.0f);
@@ -395,7 +394,6 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
}
else if(specfly)
{
drop = 0.0f;
rise = speed/moveres/1.2f;
if(pl->jumpnext)
{