Added comments and fully commented out drawsgpat
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7041 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -90,7 +90,8 @@ VAR(showmap, 0, 0, 1);
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//shotty::
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//VAR(showsgpat, 0, 0, 1);
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/*
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VAR(showsgpat, 0, 0, 1);
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void drawsgpat(int w, int h)
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{
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@@ -108,7 +109,7 @@ void drawsgpat(int w, int h)
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int rgbcv = 0;
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loopi(8+1)
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{
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/* if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); rgbcv += 4; //rgbcv -= 255/(8+1); }*/
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// if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); rgbcv += 4; //rgbcv -= 255/(8+1); }
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if(i%2) glColor3ub(64,64,64); else glColor3ub(32,32,32);
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float c = 0.5f*(1 + border*cosf(i*2*M_PI/8.0f)), s = 0.5f*(1 + border*sinf(i*2*M_PI/8.0f));
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glVertex2f(x1 + c*sz, y1 + s*sz);
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@@ -122,7 +123,7 @@ void drawsgpat(int w, int h)
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glBegin(GL_TRIANGLE_STRIP);
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loopi(8+1)
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{
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/* if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); //,128); rgbcv += 8; //rgbcv -= 255/(8+1); }*/
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// if((i%3)==0) { glColor3ub(rgbcv,rgbcv,rgbcv); //,128); rgbcv += 8; //rgbcv -= 255/(8+1); }
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if(i%2) glColor3ub(16,16,16); else glColor3ub(32,32,32);
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float c = 0.5f*(1 + border*cosf(i*2*M_PI/8.0f)), s = 0.5f*(1 + border*sinf(i*2*M_PI/8.0f));
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glVertex2f(x1 + c*sz, y1 + s*sz);
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@@ -159,15 +160,16 @@ void drawsgpat(int w, int h)
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}
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}
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glEnable(GL_BLEND);
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/*
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/\*
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// 2011may31: dmg/hits output comes upon each shot, let the pattern be shown "pure"
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extern int lastsgs_hits;
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extern int lastsgs_dmgt;
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//draw_textf("H: %d DMG: %d", 8, 32, lastsgs_hits, lastsgs_dmgt);
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defformatstring(t2show4hitdmg)("H: %d DMG: %d", lastsgs_hits, lastsgs_dmgt);
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draw_text(t2show4hitdmg, VIRTW/2-text_width(t2show4hitdmg), VIRTH/2-3*FONTH/4);
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*/
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*\/
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}
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*/
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//::shotty
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void drawscope(bool preload)
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