no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -393,7 +393,7 @@ bool tryrespawn()
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player1->attacking = false;
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if(m_arena) { conoutf("waiting for new round to start..."); return false; }
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respawnself();
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weaponswitch(player1->primweap);
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player1->weaponswitch(player1->primweap);
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player1->lastaction -= weapon::weaponchangetime/2;
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return true;
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}
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