spectator mode during demoplayback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1435 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -525,7 +525,7 @@ void drawhudgun(int w, int h, float aspect, int farplane)
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gluPerspective((float)100.0f*h/w, aspect, 0.3f, farplane); // fov fixed at 100°
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glMatrixMode(GL_MODELVIEW);
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if(player1->state!=CS_DEAD) renderhudgun();
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if(player1->state==CS_ALIVE) renderhudgun();
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rendermenumdl();
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glMatrixMode(GL_PROJECTION);
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