diff --git a/docs/reference.xml b/docs/reference.xml
index 0b6adc80..c3159be0 100644
--- a/docs/reference.xml
+++ b/docs/reference.xml
@@ -1652,6 +1652,26 @@
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+ Adds a sound entity.
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+ Will play map-specific sound so long as the player is within the radius.
+ However, only up to the max uses allowed for N (specified in the mapsound command) will play, even if the player is within the radius of more N sounds than the max.
+ By default (size 0), the sound is a point source. Its volume is maximal at the entity's location, and tapers off to 0 at the radius. If size is specified,
+ the volume is maximal within the specified size, and only starts tapering once outside this distance. Radius is always defined as distance from the entity's location,
+ so a size greater than or equal to the radius will just make a sound that is always max volume within the radius, and off outside.
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Deletes the entity closest to the player
@@ -1910,6 +1930,22 @@
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+ Defines a mapsound.
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+ Registers the sound as a map-specific sounds. These map-specific sounds may currently only be used with "sound" entities within a map. The first map sound registered in a map has index 0, and increases afterwards.
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Resets the mapmodel slots/indices to 0.