clarify SC_PUBLIC, SC_FFA & SC_FLAGONLY
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@@ -431,16 +431,19 @@ void voicecom(char *sound, char *text)
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int s = audiomgr.findsound(soundpath, 0, gamesounds);
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if(!gamesound_isvoicecom(s)) return;
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if(voicecomsounds>0) audiomgr.playsound(s, SP_HIGH);
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if(gamesound_ispublicvoicecom(s)) // public
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if(gamesound_ispublicvoicecom(s)||(!m_teammode&&gamesound_ispublicwhenffa(s))) // public
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{
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addmsg(SV_VOICECOM, "ri", s);
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toserver(text);
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}
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else // team
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{
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addmsg(SV_VOICECOMTEAM, "ri", s);
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defformatstring(teamtext)("%c%s", '%', text);
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toserver(teamtext);
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if(gamesound_isflagvoicecom(s)?!m_flags_:true)
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{
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addmsg(SV_VOICECOMTEAM, "ri", s);
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defformatstring(teamtext)("%c%s", '%', text);
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toserver(teamtext);
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}
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}
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last = lastmillis;
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}
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@@ -192,7 +192,7 @@ enum
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#define m_mp(mode) (m_valid(mode) && (mode)>=0 && (mode)!=7 && (mode)!=8 && (mode)!=12 && ((mode)<18 || (mode)>21))
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#define m_demo (gamemode==-1)
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#define m_coop (gamemode==1)
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#define m_flags_ (m_ctf || m_htf || m_ktf) // trailing underscore is required to prevent name clash on FreeBSD systems
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#define m_flags_ (m_ctf || m_htf || m_ktf) // trailing underscore is required to prevent name clash on FreeBSD systems
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#define m_isdemo(x) ((x) == -1)
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// single filter modes
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+9
-9
@@ -619,14 +619,14 @@ soundcfgitem soundcfg[S_NULL] =
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{ "misc/tinnitus", "Tinnitus", 2, 0, 0, S_TINNITUS, C(OWNPAIN) }, // 62
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{ "voicecom/affirmative", "Affirmative", 0, 0, 0, S_AFFIRMATIVE, C(VOICECOM)|C(TEAM) }, // 63
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{ "voicecom/allrightsir", "All-right sir", 0, 0, 0, S_ALLRIGHTSIR, C(VOICECOM)|C(TEAM) }, // 64
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{ "voicecom/comeonmove", "Come on, move", 0, 0, 0, S_COMEONMOVE, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 65
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{ "voicecom/comeonmove", "Come on, move", 0, 0, 0, S_COMEONMOVE, C(VOICECOM)|C(TEAM) |C(FFA) }, // 65
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{ "voicecom/cominginwiththeflag", "Coming in with the flag", 0,0,0, S_COMINGINWITHTHEFLAG, C(VOICECOM)|C(TEAM) |C(FLAGONLY) }, // 66
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{ "voicecom/coverme", "Cover me", 0, 0, 0, S_COVERME, C(VOICECOM)|C(TEAM) }, // 67
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{ "voicecom/defendtheflag", "Defend the flag", 0, 0, 0, S_DEFENDTHEFLAG, C(VOICECOM)|C(TEAM) |C(FLAGONLY) }, // 68
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{ "voicecom/enemydown", "Enemy down", 0, 0, 0, S_ENEMYDOWN, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 69
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{ "voicecom/enemydown", "Enemy down", 0, 0, 0, S_ENEMYDOWN, C(VOICECOM)|C(TEAM) |C(FFA) }, // 69
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{ "voicecom/gogetemboys", "Go get 'em boys!", 0, 0, 0, S_GOGETEMBOYS, C(VOICECOM)|C(TEAM) }, // 70
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{ "voicecom/goodjobteam", "Good job team", 0, 0, 0, S_GOODJOBTEAM, C(VOICECOM)|C(TEAM) }, // 71
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{ "voicecom/igotone", "I got one!", 0, 0, 0, S_IGOTONE, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 72
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{ "voicecom/igotone", "I got one!", 0, 0, 0, S_IGOTONE, C(VOICECOM)|C(TEAM) |C(FFA) }, // 72
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{ "voicecom/imadecontact", "I made contact", 0, 0, 0, S_IMADECONTACT, C(VOICECOM)|C(TEAM) }, // 73
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{ "voicecom/imattacking", "I'm attacking", 0, 0, 0, S_IMATTACKING, C(VOICECOM)|C(TEAM) }, // 74
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{ "voicecom/imondefense", "I'm on defense", 0, 0, 0, S_IMONDEFENSE, C(VOICECOM)|C(TEAM) }, // 75
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@@ -634,7 +634,7 @@ soundcfgitem soundcfg[S_NULL] =
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{ "voicecom/negative", "Negative", 0, 0, 0, S_NEGATIVE, C(VOICECOM)|C(TEAM) }, // 77
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{ "voicecom/nocando", "No can do", 0, 0, 0, S_NOCANDO, C(VOICECOM)|C(TEAM) }, // 78
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{ "voicecom/recovertheflag", "Recover the flag", 0, 0, 0, S_RECOVERTHEFLAG, C(VOICECOM)|C(TEAM) |C(FLAGONLY) }, // 79
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{ "voicecom/sorry", "Sorry", 0, 0, 0, S_SORRY, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 80
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{ "voicecom/sorry", "Sorry", 0, 0, 0, S_SORRY, C(VOICECOM)|C(TEAM) |C(FFA) }, // 80
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{ "voicecom/spreadout", "Spread out", 0, 0, 0, S_SPREADOUT, C(VOICECOM)|C(TEAM) }, // 81
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{ "voicecom/stayhere", "Stay here", 0, 0, 0, S_STAYHERE, C(VOICECOM)|C(TEAM) }, // 82
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{ "voicecom/staytogether", "Stay together", 0, 0, 0, S_STAYTOGETHER, C(VOICECOM)|C(TEAM) }, // 83
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@@ -648,11 +648,11 @@ soundcfgitem soundcfg[S_NULL] =
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{ "voicecom/inposition_1", "In position", 0, 0, 0, S_INPOSITION1, C(VOICECOM)|C(TEAM) }, // 91
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{ "voicecom/inposition_2", "In position now", 0, 0, 0, S_INPOSITION2, C(VOICECOM)|C(TEAM) }, // 92
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{ "voicecom/reportin", "Report in!", 0, 0, 0, S_REPORTIN, C(VOICECOM)|C(TEAM) }, // 93
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{ "voicecom/niceshot", "Nice shot", 0, 0, 0, S_NICESHOT, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 94
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{ "voicecom/thanks_1", "Thanks", 0, 0, 0, S_THANKS1, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 95
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{ "voicecom/thanks_2", "Thanks, man", 0, 0, 0, S_THANKS2, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 96
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{ "voicecom/awesome_1", "Awesome (1)", 0, 0, 0, S_AWESOME1, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 97
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{ "voicecom/awesome_2", "Awesome (2)", 0, 0, 0, S_AWESOME2, C(VOICECOM)|C(TEAM)|C(PUBLIC)|C(FFA) }, // 98
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{ "voicecom/niceshot", "Nice shot", 0, 0, 0, S_NICESHOT, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 94
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{ "voicecom/thanks_1", "Thanks", 0, 0, 0, S_THANKS1, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 95
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{ "voicecom/thanks_2", "Thanks, man", 0, 0, 0, S_THANKS2, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 96
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{ "voicecom/awesome_1", "Awesome (1)", 0, 0, 0, S_AWESOME1, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 97
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{ "voicecom/awesome_2", "Awesome (2)", 0, 0, 0, S_AWESOME2, C(VOICECOM)|C(TEAM)|C(PUBLIC) }, // 98
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{ "misc/pickup_helmet", "Helmet pickup", 0, 0, 0, S_ITEMHELMET, C(PICKUP) }, // 99
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{ "player/heartbeat", "Heartbeat", 0, 0, 0, S_HEARTBEAT, C(OWNPAIN) }, // 100
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{ "ktf/flagscore", "KTF score", 0, 0, 0, S_KTFSCORE, C(OTHER) }, // 101
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@@ -81,6 +81,9 @@ enum { SC_PAIN = 0, SC_OWNPAIN, SC_WEAPON, SC_PICKUP, SC_MOVEMENT, SC_BULLET, SC
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#define gamesound_hasflag(x, mask) (gamesound_isvalid(x) && (soundcfg[x].flags & mask) != 0)
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#define gamesound_isvoicecom(x) gamesound_hasflag(x, 1 << SC_VOICECOM) // all voicecoms
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#define gamesound_ispublicvoicecom(x) gamesound_hasflag(x, 1 << SC_PUBLIC) // voicecoms always sent to all players
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#define gamesound_ispublicwhenffa(x) gamesound_hasflag(x, 1 << SC_FFA) // voicecoms sent to all only in FFA modes
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#define gamesound_isflagvoicecom(x) gamesound_hasflag(x, 1 << SC_FLAGONLY) // voicecoms pertaining to flag tactics
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struct soundcfgitem {
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const char *name, *desc;
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