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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+218
-218
@@ -1,218 +1,218 @@
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// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
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#include "cube.h"
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// render players & monsters
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// very messy ad-hoc handling of animation frames, should be made more configurable
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// D D D D' D D D D' A A' P P' I I' R, R' E L J J'
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int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 };
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int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 };
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void renderclient(dynent *d, bool team, char *mdlname, bool vwep, float scale)
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{
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int n = 3;
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float speed = 100.0f;
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float mz = d->o.z-d->eyeheight+1.55f*scale;
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int basetime = -((int)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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d->pitch = 0.1f;
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//if(vwep) mz = S((int)d->o.x, (int)d->o.y)->floor;
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int r;
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n = (int)d%3; r = range[n];
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basetime = d->lastaction;
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int t = lastmillis-d->lastaction;
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if(t<0 || t>20000) return;
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if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; };
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if(mz<-1000) return;
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//mdl = (((int)d>>6)&1)+1;
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//mz = d->o.z-d->eyeheight+0.2f;
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//scale = 1.2f;
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/*if(vwep)
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{
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rendermodel(mdlname, 0, 1, 0, 1.5f, d->o.x, mz, d->o.y, -90, 90, team, scale, speed, 0, basetime);
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return;
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};*/
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}
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else if(d->state==CS_EDITING) { n = 16; }
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else if(d->state==CS_LAGGED) { n = 17; }
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else if(d->monsterstate==M_ATTACKING) { n = 8; }
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else if(d->monsterstate==M_PAIN) { n = 10; }
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else if((!d->move && !d->strafe) || !d->moving) { n = 12; }
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else if(!d->onfloor && d->timeinair>100) { n = 18; }
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else { n = 14; speed = 1200/d->maxspeed*scale; };
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rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime);
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};
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extern int democlientnum;
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void renderplayer(dynent *d)
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{
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if(!d) return;
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int team = rb_team_int(d->team);
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sprintf_sd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
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renderclient(d, isteam(player1->team, d->team), mdl, false, 1.6f);
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if(d->gunselect>=0 && d->gunselect<NUMGUNS)
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{
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sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
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renderclient(d, isteam(player1->team, d->team), vwep, true, 1.6f);
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};
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}
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void renderclients()
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{
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dynent *d;
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loopv(players)
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if((d = players[i]) && (!demoplayback || i!=democlientnum))
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{
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if(strcmp(d->name, "dummy") == 0)
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{
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d->gunselect = player1->gunselect;
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d->moving = true;
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d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
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};
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renderplayer(d);
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};
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if(player1->state==CS_DEAD) renderplayer(player1);
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};
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void spawn_dummy()
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{
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dynent *d = newdynent();
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players.add(d);
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d->o = player1->o;
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strcpy(d->team, player1->team);
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d->gunselect = player1->gunselect;
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d->monsterstate = M_NONE;
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d->state = CS_ALIVE;
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strcpy(d->name, "dummy");
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}; COMMAND(spawn_dummy, ARG_NONE);
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// creation of scoreboard pseudo-menu
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bool scoreson = false;
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void showscores(bool on)
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{
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scoreson = on;
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// menuset(((int)on)-1);
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menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH
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};
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struct sline { string s; };
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vector<sline> scorelines;
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int menu = 0;
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void renderscore(dynent *d)
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{
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sprintf_sd(lag)("%d", d->plag);
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sprintf_sd(name) ("(%s)", d->name);
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if(m_ctf) sprintf_s(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
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else sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
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menumanual(menu, scorelines.length()-1, scorelines.last().s);
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};
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const int maxteams = 4;
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char *teamname[maxteams];
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int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH
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string teamscores;
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int timeremain = 0;
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void addteamscore(dynent *d)
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{
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if(!d) return;
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loopi(teamsused) if(strcmp(teamname[i], d->team)==0)
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{
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teamscore[i] += d->frags;
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if(m_ctf) teamflagscore[i] += d->flagscore;
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return;
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};
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if(teamsused==maxteams) return;
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teamname[teamsused] = d->team;
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teamscore[teamsused] = d->frags;
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if(m_ctf) teamflagscore[teamsused++] = d->flagscore;
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};
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void renderscores()
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{
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if(!scoreson) return;
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menu = m_ctf ? 2 : 0;
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scorelines.setsize(0);
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if(!demoplayback) renderscore(player1);
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loopv(players) if(players[i]) renderscore(players[i]);
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// Added by Rick: Render Score for bots
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BotManager.RenderBotScore();
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sortmenu(menu, 0, scorelines.length());
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if(m_teammode)
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{
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teamsused = 0;
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loopv(players) addteamscore(players[i]);
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if(!demoplayback) addteamscore(player1);
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teamscores[0] = 0;
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loopj(teamsused)
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{
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string sc;
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if(m_ctf) sprintf_s(sc)("[ %s: %d %d ]", teamname[j], teamflagscore[j], teamscore[j]);
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else sprintf_s(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
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strcat_s(teamscores, sc);
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};
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menumanual(menu, scorelines.length(), "");
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menumanual(menu, scorelines.length()+1, teamscores);
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};
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};
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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void sendmap(char *mapname)
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{
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if(*mapname) save_world(mapname);
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changemap(mapname);
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mapname = getclientmap();
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int mapsize;
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uchar *mapdata = readmap(mapname, &mapsize);
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if(!mapdata) return;
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_SENDMAP);
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sendstring(mapname, p);
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putint(p, mapsize);
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if(65535 - (p - start) < mapsize)
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{
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conoutf("map %s is too large to send", (int)mapname);
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free(mapdata);
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enet_packet_destroy(packet);
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return;
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};
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memcpy(p, mapdata, mapsize);
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p += mapsize;
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free(mapdata);
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet, p-start);
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sendpackettoserv(packet);
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conoutf("sending map %s to server...", (int)mapname);
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sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
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toserver(msg);
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}
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void getmap()
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{
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_RECVMAP);
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet, p-start);
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sendpackettoserv(packet);
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conoutf("requesting map from server...");
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}
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COMMAND(sendmap, ARG_1STR);
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COMMAND(getmap, ARG_NONE);
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// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
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#include "cube.h"
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// render players & monsters
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// very messy ad-hoc handling of animation frames, should be made more configurable
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// D D D D' D D D D' A A' P P' I I' R, R' E L J J'
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int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 };
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int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 };
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void renderclient(dynent *d, bool team, char *mdlname, bool vwep, float scale)
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{
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int n = 3;
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float speed = 100.0f;
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float mz = d->o.z-d->eyeheight+1.55f*scale;
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int basetime = -((int)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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d->pitch = 0.1f;
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//if(vwep) mz = S((int)d->o.x, (int)d->o.y)->floor;
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int r;
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n = (int)d%3; r = range[n];
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basetime = d->lastaction;
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int t = lastmillis-d->lastaction;
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if(t<0 || t>20000) return;
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if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; };
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if(mz<-1000) return;
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//mdl = (((int)d>>6)&1)+1;
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//mz = d->o.z-d->eyeheight+0.2f;
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//scale = 1.2f;
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/*if(vwep)
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{
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rendermodel(mdlname, 0, 1, 0, 1.5f, d->o.x, mz, d->o.y, -90, 90, team, scale, speed, 0, basetime);
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return;
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};*/
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}
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else if(d->state==CS_EDITING) { n = 16; }
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else if(d->state==CS_LAGGED) { n = 17; }
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else if(d->monsterstate==M_ATTACKING) { n = 8; }
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else if(d->monsterstate==M_PAIN) { n = 10; }
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else if((!d->move && !d->strafe) || !d->moving) { n = 12; }
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else if(!d->onfloor && d->timeinair>100) { n = 18; }
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else { n = 14; speed = 1200/d->maxspeed*scale; };
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rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime);
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};
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extern int democlientnum;
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void renderplayer(dynent *d)
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{
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if(!d) return;
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int team = rb_team_int(d->team);
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sprintf_sd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
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renderclient(d, isteam(player1->team, d->team), mdl, false, 1.6f);
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if(d->gunselect>=0 && d->gunselect<NUMGUNS)
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{
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sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
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renderclient(d, isteam(player1->team, d->team), vwep, true, 1.6f);
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};
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}
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void renderclients()
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{
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dynent *d;
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loopv(players)
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if((d = players[i]) && (!demoplayback || i!=democlientnum))
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{
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if(strcmp(d->name, "dummy") == 0)
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{
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d->gunselect = player1->gunselect;
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d->moving = true;
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d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
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};
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renderplayer(d);
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};
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if(player1->state==CS_DEAD) renderplayer(player1);
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};
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void spawn_dummy()
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{
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dynent *d = newdynent();
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players.add(d);
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d->o = player1->o;
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strcpy(d->team, player1->team);
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d->gunselect = player1->gunselect;
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d->monsterstate = M_NONE;
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d->state = CS_ALIVE;
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strcpy(d->name, "dummy");
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}; COMMAND(spawn_dummy, ARG_NONE);
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// creation of scoreboard pseudo-menu
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bool scoreson = false;
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void showscores(bool on)
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{
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scoreson = on;
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// menuset(((int)on)-1);
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menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH
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};
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struct sline { string s; };
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vector<sline> scorelines;
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int menu = 0;
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void renderscore(dynent *d)
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{
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sprintf_sd(lag)("%d", d->plag);
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sprintf_sd(name) ("(%s)", d->name);
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if(m_ctf) sprintf_s(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
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else sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
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menumanual(menu, scorelines.length()-1, scorelines.last().s);
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};
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const int maxteams = 4;
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char *teamname[maxteams];
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int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH
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string teamscores;
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int timeremain = 0;
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void addteamscore(dynent *d)
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{
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if(!d) return;
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loopi(teamsused) if(strcmp(teamname[i], d->team)==0)
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{
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teamscore[i] += d->frags;
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if(m_ctf) teamflagscore[i] += d->flagscore;
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return;
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};
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if(teamsused==maxteams) return;
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teamname[teamsused] = d->team;
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teamscore[teamsused] = d->frags;
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if(m_ctf) teamflagscore[teamsused++] = d->flagscore;
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};
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void renderscores()
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{
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if(!scoreson) return;
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menu = m_ctf ? 2 : 0;
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scorelines.setsize(0);
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if(!demoplayback) renderscore(player1);
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loopv(players) if(players[i]) renderscore(players[i]);
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// Added by Rick: Render Score for bots
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BotManager.RenderBotScore();
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sortmenu(menu, 0, scorelines.length());
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if(m_teammode)
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{
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teamsused = 0;
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loopv(players) addteamscore(players[i]);
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if(!demoplayback) addteamscore(player1);
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teamscores[0] = 0;
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loopj(teamsused)
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{
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string sc;
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if(m_ctf) sprintf_s(sc)("[ %s: %d %d ]", teamname[j], teamflagscore[j], teamscore[j]);
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else sprintf_s(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
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strcat_s(teamscores, sc);
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};
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menumanual(menu, scorelines.length(), "");
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menumanual(menu, scorelines.length()+1, teamscores);
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};
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};
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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void sendmap(char *mapname)
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{
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if(*mapname) save_world(mapname);
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changemap(mapname);
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mapname = getclientmap();
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int mapsize;
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uchar *mapdata = readmap(mapname, &mapsize);
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if(!mapdata) return;
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_SENDMAP);
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sendstring(mapname, p);
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putint(p, mapsize);
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if(65535 - (p - start) < mapsize)
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{
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conoutf("map %s is too large to send", (int)mapname);
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free(mapdata);
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enet_packet_destroy(packet);
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return;
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};
|
||||
memcpy(p, mapdata, mapsize);
|
||||
p += mapsize;
|
||||
free(mapdata);
|
||||
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
|
||||
enet_packet_resize(packet, p-start);
|
||||
sendpackettoserv(packet);
|
||||
conoutf("sending map %s to server...", (int)mapname);
|
||||
sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
|
||||
toserver(msg);
|
||||
}
|
||||
|
||||
void getmap()
|
||||
{
|
||||
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
|
||||
uchar *start = packet->data;
|
||||
uchar *p = start+2;
|
||||
putint(p, SV_RECVMAP);
|
||||
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
|
||||
enet_packet_resize(packet, p-start);
|
||||
sendpackettoserv(packet);
|
||||
conoutf("requesting map from server...");
|
||||
}
|
||||
|
||||
COMMAND(sendmap, ARG_1STR);
|
||||
COMMAND(getmap, ARG_NONE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user