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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-06-09 12:22:46 +00:00
parent b24da8eff1
commit 3d4ea805d3
53 changed files with 21488 additions and 21474 deletions
+218 -218
View File
@@ -1,218 +1,218 @@
// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
#include "cube.h"
// render players & monsters
// very messy ad-hoc handling of animation frames, should be made more configurable
// D D D D' D D D D' A A' P P' I I' R, R' E L J J'
int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 };
int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 };
void renderclient(dynent *d, bool team, char *mdlname, bool vwep, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d->o.z-d->eyeheight+1.55f*scale;
int basetime = -((int)d&0xFFF);
if(d->state==CS_DEAD)
{
d->pitch = 0.1f;
//if(vwep) mz = S((int)d->o.x, (int)d->o.y)->floor;
int r;
n = (int)d%3; r = range[n];
basetime = d->lastaction;
int t = lastmillis-d->lastaction;
if(t<0 || t>20000) return;
if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; };
if(mz<-1000) return;
//mdl = (((int)d>>6)&1)+1;
//mz = d->o.z-d->eyeheight+0.2f;
//scale = 1.2f;
/*if(vwep)
{
rendermodel(mdlname, 0, 1, 0, 1.5f, d->o.x, mz, d->o.y, -90, 90, team, scale, speed, 0, basetime);
return;
};*/
}
else if(d->state==CS_EDITING) { n = 16; }
else if(d->state==CS_LAGGED) { n = 17; }
else if(d->monsterstate==M_ATTACKING) { n = 8; }
else if(d->monsterstate==M_PAIN) { n = 10; }
else if((!d->move && !d->strafe) || !d->moving) { n = 12; }
else if(!d->onfloor && d->timeinair>100) { n = 18; }
else { n = 14; speed = 1200/d->maxspeed*scale; };
rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime);
};
extern int democlientnum;
void renderplayer(dynent *d)
{
if(!d) return;
int team = rb_team_int(d->team);
sprintf_sd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
renderclient(d, isteam(player1->team, d->team), mdl, false, 1.6f);
if(d->gunselect>=0 && d->gunselect<NUMGUNS)
{
sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
renderclient(d, isteam(player1->team, d->team), vwep, true, 1.6f);
};
}
void renderclients()
{
dynent *d;
loopv(players)
if((d = players[i]) && (!demoplayback || i!=democlientnum))
{
if(strcmp(d->name, "dummy") == 0)
{
d->gunselect = player1->gunselect;
d->moving = true;
d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
};
renderplayer(d);
};
if(player1->state==CS_DEAD) renderplayer(player1);
};
void spawn_dummy()
{
dynent *d = newdynent();
players.add(d);
d->o = player1->o;
strcpy(d->team, player1->team);
d->gunselect = player1->gunselect;
d->monsterstate = M_NONE;
d->state = CS_ALIVE;
strcpy(d->name, "dummy");
}; COMMAND(spawn_dummy, ARG_NONE);
// creation of scoreboard pseudo-menu
bool scoreson = false;
void showscores(bool on)
{
scoreson = on;
// menuset(((int)on)-1);
menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH
};
struct sline { string s; };
vector<sline> scorelines;
int menu = 0;
void renderscore(dynent *d)
{
sprintf_sd(lag)("%d", d->plag);
sprintf_sd(name) ("(%s)", d->name);
if(m_ctf) sprintf_s(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
else sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
menumanual(menu, scorelines.length()-1, scorelines.last().s);
};
const int maxteams = 4;
char *teamname[maxteams];
int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH
string teamscores;
int timeremain = 0;
void addteamscore(dynent *d)
{
if(!d) return;
loopi(teamsused) if(strcmp(teamname[i], d->team)==0)
{
teamscore[i] += d->frags;
if(m_ctf) teamflagscore[i] += d->flagscore;
return;
};
if(teamsused==maxteams) return;
teamname[teamsused] = d->team;
teamscore[teamsused] = d->frags;
if(m_ctf) teamflagscore[teamsused++] = d->flagscore;
};
void renderscores()
{
if(!scoreson) return;
menu = m_ctf ? 2 : 0;
scorelines.setsize(0);
if(!demoplayback) renderscore(player1);
loopv(players) if(players[i]) renderscore(players[i]);
// Added by Rick: Render Score for bots
BotManager.RenderBotScore();
sortmenu(menu, 0, scorelines.length());
if(m_teammode)
{
teamsused = 0;
loopv(players) addteamscore(players[i]);
if(!demoplayback) addteamscore(player1);
teamscores[0] = 0;
loopj(teamsused)
{
string sc;
if(m_ctf) sprintf_s(sc)("[ %s: %d %d ]", teamname[j], teamflagscore[j], teamscore[j]);
else sprintf_s(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
strcat_s(teamscores, sc);
};
menumanual(menu, scorelines.length(), "");
menumanual(menu, scorelines.length()+1, teamscores);
};
};
// sendmap/getmap commands, should be replaced by more intuitive map downloading
void sendmap(char *mapname)
{
if(*mapname) save_world(mapname);
changemap(mapname);
mapname = getclientmap();
int mapsize;
uchar *mapdata = readmap(mapname, &mapsize);
if(!mapdata) return;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
if(65535 - (p - start) < mapsize)
{
conoutf("map %s is too large to send", (int)mapname);
free(mapdata);
enet_packet_destroy(packet);
return;
};
memcpy(p, mapdata, mapsize);
p += mapsize;
free(mapdata);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
sendpackettoserv(packet);
conoutf("sending map %s to server...", (int)mapname);
sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
toserver(msg);
}
void getmap()
{
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_RECVMAP);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
sendpackettoserv(packet);
conoutf("requesting map from server...");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);
// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
#include "cube.h"
// render players & monsters
// very messy ad-hoc handling of animation frames, should be made more configurable
// D D D D' D D D D' A A' P P' I I' R, R' E L J J'
int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 };
int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 };
void renderclient(dynent *d, bool team, char *mdlname, bool vwep, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d->o.z-d->eyeheight+1.55f*scale;
int basetime = -((int)d&0xFFF);
if(d->state==CS_DEAD)
{
d->pitch = 0.1f;
//if(vwep) mz = S((int)d->o.x, (int)d->o.y)->floor;
int r;
n = (int)d%3; r = range[n];
basetime = d->lastaction;
int t = lastmillis-d->lastaction;
if(t<0 || t>20000) return;
if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; };
if(mz<-1000) return;
//mdl = (((int)d>>6)&1)+1;
//mz = d->o.z-d->eyeheight+0.2f;
//scale = 1.2f;
/*if(vwep)
{
rendermodel(mdlname, 0, 1, 0, 1.5f, d->o.x, mz, d->o.y, -90, 90, team, scale, speed, 0, basetime);
return;
};*/
}
else if(d->state==CS_EDITING) { n = 16; }
else if(d->state==CS_LAGGED) { n = 17; }
else if(d->monsterstate==M_ATTACKING) { n = 8; }
else if(d->monsterstate==M_PAIN) { n = 10; }
else if((!d->move && !d->strafe) || !d->moving) { n = 12; }
else if(!d->onfloor && d->timeinair>100) { n = 18; }
else { n = 14; speed = 1200/d->maxspeed*scale; };
rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime);
};
extern int democlientnum;
void renderplayer(dynent *d)
{
if(!d) return;
int team = rb_team_int(d->team);
sprintf_sd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
renderclient(d, isteam(player1->team, d->team), mdl, false, 1.6f);
if(d->gunselect>=0 && d->gunselect<NUMGUNS)
{
sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
renderclient(d, isteam(player1->team, d->team), vwep, true, 1.6f);
};
}
void renderclients()
{
dynent *d;
loopv(players)
if((d = players[i]) && (!demoplayback || i!=democlientnum))
{
if(strcmp(d->name, "dummy") == 0)
{
d->gunselect = player1->gunselect;
d->moving = true;
d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
};
renderplayer(d);
};
if(player1->state==CS_DEAD) renderplayer(player1);
};
void spawn_dummy()
{
dynent *d = newdynent();
players.add(d);
d->o = player1->o;
strcpy(d->team, player1->team);
d->gunselect = player1->gunselect;
d->monsterstate = M_NONE;
d->state = CS_ALIVE;
strcpy(d->name, "dummy");
}; COMMAND(spawn_dummy, ARG_NONE);
// creation of scoreboard pseudo-menu
bool scoreson = false;
void showscores(bool on)
{
scoreson = on;
// menuset(((int)on)-1);
menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH
};
struct sline { string s; };
vector<sline> scorelines;
int menu = 0;
void renderscore(dynent *d)
{
sprintf_sd(lag)("%d", d->plag);
sprintf_sd(name) ("(%s)", d->name);
if(m_ctf) sprintf_s(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
else sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
menumanual(menu, scorelines.length()-1, scorelines.last().s);
};
const int maxteams = 4;
char *teamname[maxteams];
int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH
string teamscores;
int timeremain = 0;
void addteamscore(dynent *d)
{
if(!d) return;
loopi(teamsused) if(strcmp(teamname[i], d->team)==0)
{
teamscore[i] += d->frags;
if(m_ctf) teamflagscore[i] += d->flagscore;
return;
};
if(teamsused==maxteams) return;
teamname[teamsused] = d->team;
teamscore[teamsused] = d->frags;
if(m_ctf) teamflagscore[teamsused++] = d->flagscore;
};
void renderscores()
{
if(!scoreson) return;
menu = m_ctf ? 2 : 0;
scorelines.setsize(0);
if(!demoplayback) renderscore(player1);
loopv(players) if(players[i]) renderscore(players[i]);
// Added by Rick: Render Score for bots
BotManager.RenderBotScore();
sortmenu(menu, 0, scorelines.length());
if(m_teammode)
{
teamsused = 0;
loopv(players) addteamscore(players[i]);
if(!demoplayback) addteamscore(player1);
teamscores[0] = 0;
loopj(teamsused)
{
string sc;
if(m_ctf) sprintf_s(sc)("[ %s: %d %d ]", teamname[j], teamflagscore[j], teamscore[j]);
else sprintf_s(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
strcat_s(teamscores, sc);
};
menumanual(menu, scorelines.length(), "");
menumanual(menu, scorelines.length()+1, teamscores);
};
};
// sendmap/getmap commands, should be replaced by more intuitive map downloading
void sendmap(char *mapname)
{
if(*mapname) save_world(mapname);
changemap(mapname);
mapname = getclientmap();
int mapsize;
uchar *mapdata = readmap(mapname, &mapsize);
if(!mapdata) return;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
if(65535 - (p - start) < mapsize)
{
conoutf("map %s is too large to send", (int)mapname);
free(mapdata);
enet_packet_destroy(packet);
return;
};
memcpy(p, mapdata, mapsize);
p += mapsize;
free(mapdata);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
sendpackettoserv(packet);
conoutf("sending map %s to server...", (int)mapname);
sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
toserver(msg);
}
void getmap()
{
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_RECVMAP);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
sendpackettoserv(packet);
conoutf("requesting map from server...");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);