documentation updates

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5438 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-22 16:38:13 +00:00
parent adf9ab8055
commit 3dad78f4d0
2 changed files with 71 additions and 20 deletions
+36
View File
@@ -5168,6 +5168,42 @@ correctly (use "1" as a placeholder if needed).
<value token="N" description="TODO" minValue="0" maxValue="2" defaultValue="1" />
</variable>
<variable name="maploaditemlength">
<description>change at what position to truncate the map title string</description>
<value token="N" description="CHAR" minValue="0" maxValue="255" defaultValue="46" />
</variable>
<command name="showedithide">
<description>shows the settings of edithide (sparklies)</description>
<command name="setedithide">
<description>hides the list of entity types you set. pass 1 for light, 2 for spawn, or use "playerstart".</description>
<arguments>
<argument token="L" description="list of types to hide"/>
</arguments>
<remarks>
<remark>pass light or 1, playerstart or 2. Call [setedithide 1 10] to just hide all lights and mapmodels.</remark>
<remark>Or [setedithide [3 4 5 6 7 8 9 12 13]] for all the clips, ammo, nades, health, helmet, armour, akimbo, ladder, and flag.</remark>
<remark>Reversly just use [1 2 10 11 13 14 15 16] to hide light, spawn, mapmodel, ladder, sound, clip, plclip.</remark>
<remark>Only shown entity types are potential 'closest entity'.</remark>
</remarks>
</command>
<command name="seteditshow">
<description>hides all but the single entity type you give. pass 1 for light, 2 for spawn, or use [playerstart].</description>
<arguments>
<argument token="T" description="type to show exclusively"/>
</arguments>
<remarks>
<remark>Just run [seteditshow model] and see just the model entities.</remark>
<remark>The other entity types are ignored as closestentity too.</remark>
<remark>other call forms may use the numerical item type</remark>
</remarks>
</command>
</identifiers>
</section>