From 3dcafcbe7c48a64bd8474043f2551b4b72677241 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Fri, 3 Oct 2008 23:20:05 +0000 Subject: [PATCH] allow for more room in progress bar git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2809 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/renderhud.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index 9f62a2d7..67f68ec6 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -626,7 +626,7 @@ void loadingscreen(const char *fmt, ...) static void bar(float bar, int o, float r, float g, float b) { int side = 2*FONTH; - float x1 = side, x2 = bar*(VIRTW-2*side)+side; + float x1 = side, x2 = bar*(VIRTW*1.2f-2*side)+side; float y1 = o*FONTH; glColor3f(r, g, b); glBegin(GL_TRIANGLE_STRIP); @@ -664,7 +664,7 @@ void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2, glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); - glOrtho(0, VIRTW, VIRTH, 0, -1, 1); + glOrtho(0, VIRTW*1.2f, VIRTH*1.2f, 0, -1, 1); glLineWidth(3);