bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -537,7 +537,7 @@ COMMAND(registersound, ARG_4STR);
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void mapsound(char *name, char *vol, char *maxuses, char *loop) { addsound(name, atoi(vol), atoi(maxuses), atoi(loop) != 0, mapsounds); }
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COMMAND(mapsound, ARG_4STR);
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void cleansound()
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void soundcleanup()
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{
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if(nosound) return;
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stopsound();
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@@ -549,13 +549,10 @@ void cleansound()
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alutExit();
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}
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void clearmapsounds()
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void clearsounds()
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{
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loopv(locations) if(locations[i].e && locations[i].inuse)
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{
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locations[i].reset();
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}
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mapsounds.setsizenodelete(0);
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locations.setsizenodelete(0);
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}
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void checkmapsounds()
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