bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -233,7 +233,7 @@ bool load_world(char *mname) // still supports all map formats that have
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preparectf(true);
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cleardlights();
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pruneundos();
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clearmapsounds();
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clearsounds();
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setnames(mname);
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gzFile f = opengzfile(cgzname, "rb9");
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if(!f) { conoutf("\f3could not read map %s", cgzname); return false; }
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