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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@770 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -254,7 +254,9 @@ public:
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return Entry;
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return Entry;
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}
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}
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node_s *GetFirst(void) { return pNodeList; };
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node_s *GetFirst(void) {
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return pNodeList;
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};
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node_s *GetLast(void) { return pLastNode; };
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node_s *GetLast(void) { return pLastNode; };
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void EditEntry(C OrigEntry, C NewVal)
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void EditEntry(C OrigEntry, C NewVal)
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@@ -287,7 +289,8 @@ public:
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DeleteAllNodes();
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DeleteAllNodes();
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};
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};
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private:
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//fixmebot
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//private:
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node_s *pNodeList;
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node_s *pNodeList;
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node_s *pLastNode;
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node_s *pLastNode;
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int iNodeCount;
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int iNodeCount;
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@@ -79,6 +79,9 @@ void CWaypointClass::Clear()
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}
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}
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}
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}
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//fixme
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TLinkedList<node_s *>::node_s *testx;
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// returns true if waypoints succesfull loaded
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// returns true if waypoints succesfull loaded
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bool CWaypointClass::LoadWaypoints()
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bool CWaypointClass::LoadWaypoints()
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{
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{
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@@ -197,7 +200,7 @@ bool CWaypointClass::LoadWaypoints()
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(triggernr < BotManager.m_sCurrentTriggerNr))
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(triggernr < BotManager.m_sCurrentTriggerNr))
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BotManager.m_sCurrentTriggerNr = triggernr;
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BotManager.m_sCurrentTriggerNr = triggernr;
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}
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}
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for (i=0; i < header.iWPCount; i++)
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for (i=0; i < header.iWPCount; i++)
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{
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{
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// read the number of paths from this node...
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// read the number of paths from this node...
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@@ -272,6 +275,9 @@ bool CWaypointClass::LoadWaypoints()
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ReCalcCosts();
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ReCalcCosts();
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conoutf("Waypoints for map %s loaded", (m_szMapName));
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conoutf("Waypoints for map %s loaded", (m_szMapName));
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testx = m_Waypoints[1][1].pNodeList;
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return true;
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return true;
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}
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}
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@@ -46,7 +46,7 @@ void CBotManager::Init()
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CreateSkillData();
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CreateSkillData();
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LoadBotNamesFile();
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LoadBotNamesFile();
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LoadBotTeamsFile();
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LoadBotTeamsFile();
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WaypointClass.Init();
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//WaypointClass.Init();
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lsrand(time(NULL));
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lsrand(time(NULL));
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}
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}
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@@ -106,7 +106,8 @@ void equipitem(playerent *d, int i, int &v, int t)
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ents[i].spawned = false;
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ents[i].spawned = false;
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v += is.add;
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v += is.add;
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if(v>is.max) v = is.max;
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if(v>is.max) v = is.max;
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playsound(is.sound, &d->o);
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if(d==player1) playsoundc(is.sound);
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else playsound(is.sound, &d->o);
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};
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};
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void realpickup(int n, playerent *d)
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void realpickup(int n, playerent *d)
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+1
-2
@@ -304,5 +304,4 @@ extern void equip(playerent *d);
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extern bool intersect(entity *e, vec &from, vec &to, vec *end=NULL);
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extern bool intersect(entity *e, vec &from, vec &to, vec *end=NULL);
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// rndmap
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// rndmap
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extern void perlinarea(block &b, int scale, int seed, int psize);
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extern void perlinarea(block &b, int scale, int seed, int psize);
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