From 3e3567713ea6558b82466bf01b68b1952f0e6dd6 Mon Sep 17 00:00:00 2001 From: Rafael Barreto Date: Tue, 17 Aug 2010 01:17:28 +0000 Subject: [PATCH] removing the usage of pow, and I forget to thank kirin for the nice work with the accuracy hud (committed in the last revision) git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5648 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/command.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/command.cpp b/source/src/command.cpp index 9216ee91..64df0365 100644 --- a/source/src/command.cpp +++ b/source/src/command.cpp @@ -905,14 +905,14 @@ int mul(int a, int b) { return a*b; } COMMANDN(*, mul, ARG_2EXP); int sub(int a, int b) { return a-b; } COMMANDN(-, sub, ARG_2EXP); int div_(int a, int b) { return b ? a/b : 0; } COMMANDN(div, div_, ARG_2EXP); int mod_(int a, int b) { return b ? a%b : 0; } COMMANDN(mod, mod_, ARG_2EXP); -int pow_(int a, int b) { return pow(a,b); } COMMANDN(pow, pow_, ARG_2EXP); +// int pow_(int a, int b) { return pow(a,b); } COMMANDN(pow, pow_, ARG_2EXP); // never use pow int sqrt_(int a) { return a>0 ? sqrt(a) : 0; } COMMANDN(sqrt, sqrt_, ARG_1EXP); float addf(float a, float b) { return a+b; } COMMANDN(+f, addf, ARG_2EXPF); float mulf(float a, float b) { return a*b; } COMMANDN(*f, mulf, ARG_2EXPF); float subf(float a, float b) { return a-b; } COMMANDN(-f, subf, ARG_2EXPF); float divf_(float a, float b) { return b ? a/b : 0; } COMMANDN(divf, divf_, ARG_2EXPF); float modf_(float a, float b) { return b ? fmod(a, b) : 0; } COMMANDN(modf, modf_, ARG_2EXPF); -float powf_(float a, float b) { return pow(a,b); } COMMANDN(powf, powf_, ARG_2EXPF); +// float powf_(float a, float b) { return pow(a,b); } COMMANDN(powf, powf_, ARG_2EXPF); // never use pow float sqrtf_(float a) { return a>0 ? sqrt(a) : 0; } COMMANDN(sqrtf, sqrtf_, ARG_1EXPF); int not_(int a) { return (int)(!a); } COMMANDN(!, not_, ARG_1EXP); int equal(int a, int b) { return (int)(a==b); } COMMANDN(=, equal, ARG_2EXP);