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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-04-06 08:59:50 +00:00
parent 960e89416f
commit 3f200a7009
12 changed files with 266 additions and 110 deletions
+2 -1
View File
@@ -75,8 +75,9 @@ extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1, sqr *l2
extern void render_flatdelta(int wtex, int x, int y, int size, float h1, float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool topleft);
extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v);
extern void setwatercolor(char *r = "", char *g = "", char *b = "", char *a = "");
extern void addwaterquad(int x, int y, int size);
extern int renderwater(float hf);
extern int renderwater(float hf, GLuint tex);
extern void resetcubes();
extern void setupstrips();
extern void renderstripssky();