You can also assign custom keys to specific weapons by using the keybinding menu
in-game. This can be found by pressing ESCAPE and then navigating to: settings ⇒
- keyboard/mouse controls.
+ Input controls.
+
+
+AssaultCube allows 3rd party developers to extend the game. It allows to use the existing assaultcube data for own modifications. When AssaultCube loads a file, it looks into several directories to look for the file to load. This list of directories can be extended using the --mod argument, which lets you add custom directories. Using this feature it is possible to supply a mod directory that contains customized data (textures, etc), so once AssaultCube loads data, it loads it from the mod directory instead of the main directory.
+Assume you want to create a mod that provides a customized hud-gun, you would create a mod directory:
+AssaultCube\mods\MyMod1\
+Where AssaultCube is your main directory (%programfiles%\AssaultCube_v1.0). Inside this mod directory you would then add your customized hudgun:
+AssaultCube\mods\MyMod1\packages\models\hudguns\assaultrifle.md3
+Now to make AC aware of this mod you need to start it with the argument --mod=mods\MyMod1, now every time AC wants to load packages\models\hudguns\assaultrifle.md3 it will look in your mod directory first, therefore loading your custom version instead of the original version.
+
+
+ The AssaultCube playmodel is originally created by: Darren “HitmanDaz[MT]” Pattenden. Under the
+
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+
diff --git a/mods/!Mods-README.html b/mods/!Mods-README.html
new file mode 100644
index 00000000..4a15f275
--- /dev/null
+++ b/mods/!Mods-README.html
@@ -0,0 +1,19 @@
+
+
+
+
+ AssaultCube
+
+
+
+
+
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+
diff --git a/packages/models/playermodels/custom/!CustomPlayerSkins README.html b/packages/models/playermodels/custom/!CustomPlayerSkins README.html
new file mode 100644
index 00000000..62f856a0
--- /dev/null
+++ b/packages/models/playermodels/custom/!CustomPlayerSkins README.html
@@ -0,0 +1,22 @@
+
+
+
+
+ AssaultCube
+
+
+
+
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+
+ac/packages/models/playermodels/custom
\ No newline at end of file
diff --git a/packages/models/playermodels/custom/readme.txt b/packages/models/playermodels/custom/readme.txt
deleted file mode 100644
index 8eeb55d3..00000000
--- a/packages/models/playermodels/custom/readme.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-Add custom player skins in this folder.
-
-The filenames should have the following contents:
-
-[nickname]_ffa.jpg for non-team modes (optional)
-[nickname]_cla.jpg for cla players
-[nickname]_rvsf.jpg for rvsf players
-
-or
-
-[clan-tag]__ffa.jpg for non-team modes (optional)
-[clan-tag]__cla.jpg for cla players
-[clan-tag]__rvsf.jpg for rvsf players
-
-The double underscore marks a clan-tag.
-
-
-Examples:
-
-set of skins for player 'hobo' (nickname has to match exactly):
-hobo_cla.jpg, hobo_rvsf.jpg, hobo_ffa.jpg
-
-set of skins for players from clan 'FOO' (nickname has to contain substring 'FOO', f.e. 'FOO_bar' or 'bar_FOO'):
-FOO__cla.jpg, FOO__rvsf.jpg, FOO__ffa.jpg
-
diff --git a/source/ChangeLog.txt b/source/ChangeLog.txt
index 878494ec..1f979b45 100644
--- a/source/ChangeLog.txt
+++ b/source/ChangeLog.txt
@@ -53,8 +53,6 @@ NEW STUFF!
* Stable demo support.
* New sniper scope by Antiklimax.
* Markers on the HUD indicate the direction where damage was inflicted from.
-* Crosshairs menu automatically loads all crosshairs in the crosshairs folder.
-* More advanced/intuitive interface for changing sound and video options.
* Mapmodel for a singular ladder rung available, to give mappers more flexibility with ladders.
* Pings are coloured. Green is a good ping, red is a bad ping, yellow is an okay ping.
* Bullethole sound effects.
@@ -95,7 +93,6 @@ NEW STUFF!
* Passwords to allow access for blacklisted players.
* IP Blacklisting support.
* Team shuffle command.
-* The console is now transparent and has 3 different views.
* New game modes: Hunt the flag, Keep the flag & Team keep the flag.
* Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
* Auto-forceteam ensures that teams are always even in team-based modes.
@@ -106,7 +103,7 @@ NEW STUFF!
* New game modes: Hunt the flag, Keep the flag & Team keep the flag.
* Stencil shadow support.
* Game output prints scores at the end of each match in the console (if used).
-* Searching LAN will show all LAN servers.
+* Searching LAN will show all LAN servers .
* AC updates servers for you -> No need to update from master manually.
* Vertex lighting for mapmodels.
* A compass inside the minimap.
@@ -125,6 +122,7 @@ NEW STUFF!
* New "clip" entity allows easy clipping for map editors.
* Better support for mods of this game.
* "editent" command to easily edit entities.
+* Better playerskin support. See /docs/playerskins.html for more info.
Bugs (from 0.93) fixes: