updated documentation
This commit is contained in:
+518
-185
@@ -4,9 +4,13 @@
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||||
uncomment the below xml-stylesheet. Then comment the xml-stylesheet below that one. Save your changes.
|
||||
Then refresh this XML document in your web browser and copy/paste the output into ./config/docs.cfg
|
||||
If you are using Firefox and you encounter any CORS-related errors try this configuration change -> https://stackoverflow.com/a/18495435
|
||||
|
||||
-->
|
||||
|
||||
Security concerns have made accessing XSLT locally illegal, even w/ "allow-file-access-from-files" (for Google-Chrome).
|
||||
If you have python3 use https://stackoverflow.com/a/33814529/3022387 solution:
|
||||
Go to this docs directory and call: python3 -m http.server
|
||||
Then browse to http://localhost:8000/reference.xml
|
||||
<?xml-stylesheet type="text/xsl" href="xml/cuberef2cubescript.xslt"?>
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||||
-->
|
||||
|
||||
|
||||
<!--
|
||||
@@ -14,8 +18,8 @@
|
||||
Please read the licensing information, available @ https://assault.cubers.net/docs/license.html for the
|
||||
conditions that would apply to what you may be redistributing.
|
||||
|
||||
<?xml-stylesheet type="text/xsl" href="xml/cuberef2xhtml.xslt"?>
|
||||
-->
|
||||
<?xml-stylesheet type="text/xsl" href="xml/cuberef2xhtml.xslt"?>
|
||||
<!-- Please ensure the following when writing content for this reference.xml:
|
||||
General
|
||||
* Do NOT use any XML editor that breaks the formatting!!!
|
||||
@@ -2149,8 +2153,21 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<remarks>
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||||
<remark>As example, version 1.2.0.2 is represented as value 1202.</remark>
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||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="current_version"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<command name="current_version">
|
||||
<description>Compare given version to current version.</description>
|
||||
<remarks>
|
||||
<remark>Will show update notifications if the given version is higher than the running one.</remark>
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||||
</remarks>
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||||
<arguments>
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||||
<argument token="s" description="newest available version"/>
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||||
</arguments>
|
||||
</command>
|
||||
|
||||
<variable name="protocol">
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<description>Gets an integer representing the game protocol. READ ONLY</description>
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||||
<remarks>
|
||||
@@ -2528,6 +2545,35 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</arguments>
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||||
</command>
|
||||
|
||||
<variable name="dbgzip">
|
||||
<description>Output statistics and errors when handling zip compressed data.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:yes" defaultValue="0"/>
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||||
<remarks>
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||||
<remark>Advanced usage: may be helpful in debugging map files not loading.</remark>
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||||
</remarks>
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||||
</variable>
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||||
|
||||
<variable name="debugevents">
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||||
<description>Whether or not to output input events.</description>
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<value token="T" description="threshhold" minValue="0" maxValue="2" valueNotes="0:off,1/2:on" defaultValue="0"/>
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<remarks>
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<remark>If set to at least 1 all events will output their type number. Window events and mouse button/wheel events will output status information.</remark>
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||||
<remark>If set to 2 the KEYUP, TEXTINPUT and MOUSEMOVE events will trigger status output too.</remark>
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||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier=""/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="disconnectonmaperror">
|
||||
<description>Disconnect from a server making us load an incompatible map.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:yes" defaultValue="1"/>
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||||
<remarks>
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<remark>Maps that have not been converted to the new entity attribute scaling map format can cause this.</remark>
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||||
<remark>Edit it offline and make use of the config/opt/convmap.cfg.</remark>
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</remarks>
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</variable>
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||||
|
||||
</identifiers>
|
||||
</section>
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||||
<!-- General Section Ends -->
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@@ -2865,6 +2911,27 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
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</defaultKeys>
|
||||
</command>
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||||
|
||||
<command name="gonext">
|
||||
<description>Go to the next match in the servers rotation for the desired gamemode.</description>
|
||||
<arguments>
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||||
<argument token="M" description="gamemode" valueNotes="0:TDM,5:CTF,10:OSOK"/>
|
||||
</arguments>
|
||||
<remarks>
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||||
<remark>TODO: elaborate</remark>
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||||
</remarks>
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||||
</command>
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||||
|
||||
<command name="setnext">
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||||
<description>Call a vote for mode and map.</description>
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||||
<arguments>
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||||
<argument token="G" description="gamemode" valueNotes="0:TDM,5:CTF,10:OSOK"/>
|
||||
<argument token="M" description="map" valueNotes="ac_mines,ac_douze,megamap"/>
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||||
</arguments>
|
||||
<remarks>
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||||
<remark>TODO: elaborate</remark>
|
||||
</remarks>
|
||||
</command>
|
||||
|
||||
<command name="voicecom">
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||||
<arguments>
|
||||
<argument token="S" description="sound" valueNotes="must be a registered voicecom-sound"/>
|
||||
@@ -3519,6 +3586,14 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</remarks>
|
||||
</command>
|
||||
|
||||
<variable name="akimboautoswitch">
|
||||
<description>Whether or not to automatically switch to akimbo upon pickup.</description>
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||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:yes" defaultValue="1"/>
|
||||
<remarks>
|
||||
<remark>If you are brandishing your pistol while walking over the pickup you will switch to akimbo every time.</remark>
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||||
</remarks>
|
||||
</variable>
|
||||
|
||||
<command name="weapon">
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||||
<description>Changes the weapon (must be bound to a key).</description>
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||||
<arguments>
|
||||
@@ -4098,6 +4173,34 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
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||||
|
||||
<command name="player">
|
||||
<description>Retrieve an attribute of a player identified by clientnum.</description>
|
||||
<arguments>
|
||||
<argument token="C" description="clientnum" valueNotes="1,2,3,.."/>
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||||
<argument token="A" description="attribute" valueNotes="magcontent, ammo, primary, .."/>
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||||
</arguments>
|
||||
<remarks>
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||||
<remark>If the clientnum does not match a valid player the result will be empty, just as without an attribute passed.</remark>
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||||
<remark>The following attributes can be retrieved: magcontent, ammo, primary, curweapon, nextprimary, health, armour, attacking, scoping, x, y, z, name, team, ping, pj, state, role, frags, flags, deaths, tks, alive, spect, cn, skin_cla, skin_rvsf, skin, ip</remark>
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||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="player1"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="player1">
|
||||
<description>Retrieve an attribute of yourself.</description>
|
||||
<arguments>
|
||||
<argument token="A" description="attribute" valueNotes="magcontent, ammo, primary, .."/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>See player for all retrievable attributes.</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="player"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Gameplay Section Ends -->
|
||||
@@ -4368,9 +4471,21 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="resetbinds"/>
|
||||
<identifierReference identifier="_defaultbinds"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<variable name="_defaultbinds">
|
||||
<description>Whether or not the next call to _resetallbinds will remove any and all binds; cleaning up before setting the default bindings.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:yes" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Internal – used in config/resetbinds.cfg</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="_resetallbinds"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<command name="keymap">
|
||||
<description>Sets up the keymap for the specified key.</description>
|
||||
<remarks>
|
||||
@@ -4418,18 +4533,16 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</scriptalias>
|
||||
|
||||
<command name="sensitivity">
|
||||
<variable name="sensitivity">
|
||||
<description>Sets the mouse sensitivity.</description>
|
||||
<arguments>
|
||||
<argument token="S" description="the sensitivity" valueNotes="floating-point"/>
|
||||
</arguments>
|
||||
<value token="S" description="the sensitivity" minValue="0.001" maxValue="1000" valueNotes="floating-point" defaultValue="3.0"/>
|
||||
<references>
|
||||
<identifierReference identifier="sensitivityscale"/>
|
||||
<identifierReference identifier="scopesens"/>
|
||||
<identifierReference identifier="autoscopesens"/>
|
||||
<identifierReference identifier="scopesensscale"/>
|
||||
</references>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<variable name="sensitivityscale">
|
||||
<description>Scales all mouse sensitivity values.</description>
|
||||
@@ -4487,15 +4600,37 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<command name="invmouse">
|
||||
<variable name="invmouse">
|
||||
<description>Sets mouse to "flight sim" mode.</description>
|
||||
<value token="B" description="sets invmouse" minValue="0" maxValue="1" valueNotes="1:inverted Y-axis" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Inverts movement on the y-axis.</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="B" description="sets invmouse" valueNotes="0 (off), else (on)"/>
|
||||
</arguments>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<variable name="relativemouse">
|
||||
<description>The way the mouse movement is handled.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="0:warped, 1:relative" defaultValue="1"/>
|
||||
<remarks>
|
||||
<remark>On Windows this is forced to 1 due to erratic behaviour of SDL_WarpMouseInWindow.</remark>
|
||||
<remark>If set to 0 the mouse will be warped to center of the screen if appropriate.</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="sdl_xgrab_bug"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="sdl_xgrab_bug">
|
||||
<description>Enable a workaround for buggy SDL X11 pointer grabbing.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:use workaround" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>On Windows this is variable is not available. X11 is a *nix windowing system.</remark>
|
||||
<remark>If set to 1 and relativemouse is on too, the workaround using XGrabPointer will be used.</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="relativemouse"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="mfilter">
|
||||
<description>Sets the degree of mouse filtering (0.0 being no filtering).</description>
|
||||
@@ -4525,6 +4660,16 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<value description="state of the CTRL key" minValue="0" maxValue="1" defaultValue="0" readOnly="true" valueNotes="0: unpressed, 1: pressed"/>
|
||||
</variable>
|
||||
|
||||
<command name="modkeypressed">
|
||||
<description>Is the CTRL currently key pressed?</description>
|
||||
<remarks>
|
||||
<remark>Can be used to change the behaviour of keybinds, like the F12 keybind in spectator mode uses it.</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="screenshot"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Keyboard and mouse Section Ends -->
|
||||
@@ -5501,6 +5646,50 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<variable name="showtagclips">
|
||||
<description>Show tagclips/tagplclips in edit mode.</description>
|
||||
<value token="N" description="-" minValue="0" maxValue="1" defaultValue="1"/>
|
||||
<references>
|
||||
<identifierReference identifier="showtagclipfocus"/>
|
||||
<identifierReference identifier="taglife"/>
|
||||
<identifierReference identifier="tagnum"/>
|
||||
<identifierReference identifier="tagnumfull"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="tagnum">
|
||||
<description>Number of particles in the focused on tagclip volume.</description>
|
||||
<value token="C" description="count" minValue="1" maxValue="100" valueNotes="particle count" defaultValue="14"/>
|
||||
<remarks>
|
||||
<remark>source comments suggest this may become hardwired in the future</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="showtagclips"/>
|
||||
<identifierReference identifier="tagnum"/>
|
||||
<identifierReference identifier="tagnumfull"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="tagnumfull">
|
||||
<description>Number of particles in any tagclip volume - if showtagclipfocus is not 1.</description>
|
||||
<value token="C" description="count" minValue="1" maxValue="100" valueNotes="particle count" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>source comments suggest this may become hardwired in the future</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="showtagclips"/>
|
||||
<identifierReference identifier="showtagclipfocus"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="taglife">
|
||||
<description>Fading time of sparklies in focused on tagclip volume</description>
|
||||
<value token="T" description="time" minValue="1" maxValue="1000" valueNotes="milliseconds" defaultValue="30"/>
|
||||
<remarks>
|
||||
<remark>source comments suggest this may become hardwired in the future</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="showtagclips"/>
|
||||
<identifierReference identifier="showtagclipfocus"/>
|
||||
<identifierReference identifier="tagnum"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="showladderentities">
|
||||
@@ -5579,18 +5768,16 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<value token="N" description="the ambient color" minValue="0x000000" maxValue="0xFFFFFF" defaultValue="0"/>
|
||||
</variable>
|
||||
|
||||
<command name="fullbright">
|
||||
<variable name="fullbright">
|
||||
<description>Sets all light values to fullbright.</description>
|
||||
<value token="B" description="sets fullbright on or off" valueNotes="0 (off), 1 (on)"/>
|
||||
<remarks>
|
||||
<remark>Will be reset when you issue a 'recalc'. Only works in edit mode.</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="B" description="sets fullbright on or off" valueNotes="0 (off), 1 (on)"/>
|
||||
</arguments>
|
||||
<defaultKeys>
|
||||
<key alias="F7" description="toggles fullbright"/>
|
||||
</defaultKeys>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<variable name="fullbrightlevel">
|
||||
<description>Sets the level of brightness to use when using the command "/fullbright 1".</description>
|
||||
@@ -6937,19 +7124,17 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="pointatent">
|
||||
<variable name="pointatent">
|
||||
<description>Enables or disables pointing at entity sparklies.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="0: nearest, 1: pointed at" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>If an entity is pointed at during disabling, it is pinned.</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="V" description="value" valueNotes="0: disable pointing, 1: enable pointing"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="pointatentmaxangle"/>
|
||||
<identifierReference identifier="toggleclosestentpin"/>
|
||||
</references>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<variable name="pointatentmaxangle">
|
||||
<description>Specifies the required precision for pointing at entities sparklies.</description>
|
||||
@@ -7299,117 +7484,17 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="mapoverride_nowaterreflect">
|
||||
<description>Per-map override to disable water reflection on the client.</description>
|
||||
<variable name="_ignoreillegalpaths">
|
||||
<description>Whether or not texture paths are scrutinized.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:yes=>ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Set by the mapper, for his map only. The overrides are stored in the map header.</remark>
|
||||
<remark>
|
||||
If "1", water reflection is disabled. Useful, when odd water colours are used to emulate other liquids
|
||||
that are not supposed to be that reflective.
|
||||
</remark>
|
||||
<remark>If during mapload textureslots can't be filled and this is not set to 1 a "missing media" error is raised.</remark>
|
||||
<remark>It is used in the optional cubescript config/opt/convmap.cfg</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="N" description="0: off, 1: disable water reflection" valueNotes="0..1"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="mapoverride_nostencilshadows"/>
|
||||
<identifierReference identifier="ignoreoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="loadnotexture"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="mapoverride_limitwaveheight">
|
||||
<description>Per-map override to limit waveheight on the client.</description>
|
||||
<remarks>
|
||||
<remark>Set by the mapper, for his map only. The overrides are stored in the map header.</remark>
|
||||
<remark>
|
||||
If "1", waveheight is capped at 0.1 max. Useful for small water areas (like puddles),
|
||||
where higher waves would look weird.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="N" description="0: off, 1: limit waveheight" valueNotes="0..1"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="mapoverride_nostencilshadows"/>
|
||||
<identifierReference identifier="ignoreoverride_limitwaveheight"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="mapoverride_nostencilshadows">
|
||||
<description>Per-map override to disable stencil shadows on the client.</description>
|
||||
<remarks>
|
||||
<remark>Set by the mapper, for his map only. The overrides are stored in the map header.</remark>
|
||||
<remark>
|
||||
If "1", stencil shadows are disabled. On clients, where stencil shadows are otherwise enabled,
|
||||
blob shadows are used instead. If shadows are disabled anyway, they stay disabled.
|
||||
Useful for dim maps, where hard shadows make no sense.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="N" description="0: off, 1: disable stencil shadows" valueNotes="0..1"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="mapoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="ignoreoverride_nostencilshadows"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="ignoreoverride_nowaterreflect">
|
||||
<description>Ignores per-map overrides to disable water reflection on the client.</description>
|
||||
<remarks>
|
||||
<remark>
|
||||
Ignores the overrides set by the mappers (for their maps only).
|
||||
If "1", mapoverride_nowaterreflect is ignored and regular client settings are used.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="N" description="0: off, 1: ignore" valueNotes="0..1"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="ignoreoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="ignoreoverride_nostencilshadows"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="ignoreoverride_limitwaveheight">
|
||||
<description>Ignores per-map overrides to limit waveheight on the client.</description>
|
||||
<remarks>
|
||||
<remark>
|
||||
Ignores the overrides set by the mappers (for their maps only).
|
||||
If "1", mapoverride_limitwaveheight is ignored, and "waveheight" is used unchanged.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="N" description="0: off, 1: ignore" valueNotes="0..1"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="ignoreoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="ignoreoverride_nostencilshadows"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="ignoreoverride_nostencilshadows">
|
||||
<description>Ignores per-map overrides to disable stencil shadows on the client.</description>
|
||||
<remarks>
|
||||
<remark>
|
||||
Ignores the overrides set by the mappers (for their maps only).
|
||||
If "1", mapoverride_nostencilshadows is ignored.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="N" description="0: off, 1: ignore" valueNotes="0..1"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nostencilshadows"/>
|
||||
<identifierReference identifier="ignoreoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="ignoreoverride_limitwaveheight"/>
|
||||
</references>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<command name="stairs">
|
||||
<description>Places stairs in all selections.</description>
|
||||
@@ -7493,6 +7578,78 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="showtagclipfocus">
|
||||
<description>Show the volume of a focused clip entity as a cloud of sparklies.</description>
|
||||
<arguments>
|
||||
<argument token="B" description="on/off" valueNotes="0:off,1:on" defaultValue="0"/>
|
||||
</arguments>
|
||||
<defaultKeys>
|
||||
<key alias="B" name="B" description="while pressed clips are clouds of sparklies"/>
|
||||
</defaultKeys>
|
||||
<remarks>
|
||||
<remark>To see the volume rather than the boundaries of a clip entity you can hold the B key in editing mode while pointing at it.</remark>
|
||||
</remarks>
|
||||
</command>
|
||||
|
||||
<command name="updatemapmodeldependencies">
|
||||
<description>Update map config with any mapmodels required by those in use.</description>
|
||||
</command>
|
||||
|
||||
<variable name="editingsettingsvisibletime">
|
||||
<description>How long the temporary bits of showeditingsettings are displayed.</description>
|
||||
<value token="T" description="time" minValue="750" maxValue="75000" valueNotes="time in milliseconds" defaultValue="7500"/>
|
||||
<remarks>
|
||||
<remark>Slide in/out the boxes and/or text of the showeditingsettings display.</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="showeditingsettings"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="showeditingsettings">
|
||||
<description>A visual representation of hidden/shown entities. (may be used for more editing ephemerals later)</description>
|
||||
<value token="P" description="persistence" minValue="0" maxValue="3" valueNotes="0:off(*),1:short,2:text-short,3:permanent" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>If the value of edithideentmask is not 0 (meaning all entities shown) then even if showeditingsettings is 0 the display will show up on the first toggle into editmode.</remark>
|
||||
<remark>The values 1, 2 and 3 will make the display show up for every time you start editing. With 3 it will stay for ever.</remark>
|
||||
<remark>For 2 the text will disappear after a time but the boxes will stay for ever. For 1 everything is hidden after the duration of editingsettingsvisibletime.</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="edithideentmask"/>
|
||||
<identifierReference identifier="editingsettingsvisibletime"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="shadowyaw">
|
||||
<description>Shadow yaw specifies the angle at which shadow stencils are drawn on a map.</description>
|
||||
<value token="D" description="degrees" minValue="0" maxValue="360" valueNotes="The angle in degrees to rotate the stencil shadows" defaultValue="45"/>
|
||||
<examples>
|
||||
<example>
|
||||
<code><![CDATA[shadowyaw 90]]></code>
|
||||
</example>
|
||||
</examples>
|
||||
<remarks>
|
||||
<remark>
|
||||
When specifying shadowyaw, remember that the default angle is 45 degrees. The example below
|
||||
would make the shadows appear at 90 degrees (45 degrees more to the left).
|
||||
</remark>
|
||||
</remarks>
|
||||
</variable>
|
||||
|
||||
<variable name="tagcliplinewidth">
|
||||
<description>The width of the tagclip lines.</description>
|
||||
<value token="W" description="width" minValue="0.2" maxValue="3" defaultValue="1"/>
|
||||
<references>
|
||||
<identifierReference identifier="showtagclips"/>
|
||||
<identifierReference identifier="showtagclipfocus"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="worldiodebug">
|
||||
<description>Whether or not to output debugging information while loading/saving maps.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:debug output" defaultValue="0"/>
|
||||
</variable>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
|
||||
@@ -8027,6 +8184,20 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="menutitle">
|
||||
<description>Make a different title show up than the menu's internal name.</description>
|
||||
<arguments>
|
||||
<argument token="N" description="name" valueNotes="human friendly title"/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>Intended to pretty up the menus with more readable titles than the sometimes short but technical values that make the scripting easier!</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="newmenu"/>
|
||||
<identifierReference identifier="curmenu"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Menus Section Ends -->
|
||||
@@ -8440,7 +8611,7 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Heads-Up Display Section ends -->
|
||||
<!-- Heads-Up Display Section Ends -->
|
||||
<!-- Visuals Section Starts -->
|
||||
<section name="Visuals" sortindex="05">
|
||||
<description>This section describes identifiers to configure the visuals.</description>
|
||||
@@ -8634,14 +8805,14 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<variable name="curfont">
|
||||
<command name="curfont">
|
||||
<description>Returns a name of the current font.</description>
|
||||
<value token="N" description="name of font" valueNotes="default, mono, serif" defaultValue="default"/>
|
||||
<value token="S" description="name of font" valueNotes="<empty>, default, mono, serif" defaultValue=""/>
|
||||
<references>
|
||||
<identifierReference identifier="font"/>
|
||||
<identifierReference identifier="setfont"/>
|
||||
</references>
|
||||
</variable>
|
||||
</command>
|
||||
|
||||
<variable name="fov">
|
||||
<description>Sets the field of view (fov).</description>
|
||||
@@ -9098,13 +9269,13 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<value token="N" description="0: lefty, 1: righty" minValue="0" maxValue="1" defaultValue="1"/>
|
||||
</variable>
|
||||
|
||||
<command name="allowblinkingtext">
|
||||
<variable name="allowblinkingtext">
|
||||
<description>For toggling on the ability for any text to have the blinking bit set.</description>
|
||||
<value token="T" description="0 = Off, 1 = On" minValue="0" maxValue="1" defaultValue="0"/>
|
||||
<references>
|
||||
<identifierReference identifier="menucanblink"/>
|
||||
</references>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<variable name="mdldlist">
|
||||
<value token="N" description="" minValue="0" maxValue="1" defaultValue="1"/>
|
||||
@@ -9254,6 +9425,114 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="mapoverride_nowaterreflect">
|
||||
<description>Per-map override to disable water reflection on the client.</description>
|
||||
<value token="B" description="boolean" valueMin="0" valueMax="1" valueNotes="1:ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Set by the mapper, for his map only. The overrides are stored in the map header.</remark>
|
||||
<remark>
|
||||
If "1", water reflection is disabled. Useful, when odd water colours are used to emulate other liquids
|
||||
that are not supposed to be that reflective.
|
||||
</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="mapoverride_nostencilshadows"/>
|
||||
<identifierReference identifier="ignoreoverride_nowaterreflect"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="mapoverride_limitwaveheight">
|
||||
<description>Per-map override to limit waveheight on the client.</description>
|
||||
<value token="B" description="boolean" valueMin="0" valueMax="1" valueNotes="1:ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Set by the mapper, for his map only. The overrides are stored in the map header.</remark>
|
||||
<remark>
|
||||
If "1", waveheight is capped at 0.1 max. Useful for small water areas (like puddles),
|
||||
where higher waves would look weird.
|
||||
</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="mapoverride_nostencilshadows"/>
|
||||
<identifierReference identifier="ignoreoverride_limitwaveheight"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="mapoverride_nostencilshadows">
|
||||
<description>Per-map override to disable stencil shadows on the client.</description>
|
||||
<value token="B" description="boolean" valueMin="0" valueMax="1" valueNotes="1:ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Set by the mapper, for his map only. The overrides are stored in the map header.</remark>
|
||||
<remark>
|
||||
If "1", stencil shadows are disabled. On clients, where stencil shadows are otherwise enabled,
|
||||
blob shadows are used instead. If shadows are disabled anyway, they stay disabled.
|
||||
Useful for dim maps, where hard shadows make no sense.
|
||||
</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="mapoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="ignoreoverride_nostencilshadows"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="ignoreoverride_nowaterreflect">
|
||||
<description>Ignores per-map overrides to disable water reflection on the client.</description>
|
||||
<value token="B" description="boolean" valueMin="0" valueMax="1" valueNotes="1:ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>
|
||||
Ignores the overrides set by the mappers (for their maps only).
|
||||
If "1", mapoverride_nowaterreflect is ignored and regular client settings are used.
|
||||
</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="ignoreoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="ignoreoverride_nostencilshadows"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="ignoreoverride_limitwaveheight">
|
||||
<description>Ignores per-map overrides to limit waveheight on the client.</description>
|
||||
<value token="B" description="boolean" valueMin="0" valueMax="1" valueNotes="1:ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>
|
||||
Ignores the overrides set by the mappers (for their maps only).
|
||||
If "1", mapoverride_limitwaveheight is ignored, and "waveheight" is used unchanged.
|
||||
</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_limitwaveheight"/>
|
||||
<identifierReference identifier="ignoreoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="ignoreoverride_nostencilshadows"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="ignoreoverride_nostencilshadows">
|
||||
<description>Ignores per-map overrides to disable stencil shadows on the client.</description>
|
||||
<value token="B" description="boolean" valueMin="0" valueMax="1" valueNotes="1:ignore" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>
|
||||
Ignores the overrides set by the mappers (for their maps only).
|
||||
If "1", mapoverride_nostencilshadows is ignored.
|
||||
</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="mapoverride_nostencilshadows"/>
|
||||
<identifierReference identifier="ignoreoverride_nowaterreflect"/>
|
||||
<identifierReference identifier="ignoreoverride_limitwaveheight"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<variable name="lightscale">
|
||||
<description>Scaling factor for all light in the game.</description>
|
||||
<value token="D" description="divisor" minValue="1" maxValue="100" valueNotes="values will be divided by this" defaultValue="4"/>
|
||||
<remarks>
|
||||
<remark>Any change will not take effect until a new world is loaded.</remark>
|
||||
</remarks>
|
||||
</variable>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Visuals Section Ends -->
|
||||
@@ -9788,7 +10067,7 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Ingame reference Section ends -->
|
||||
<!-- Ingame reference Section Ends -->
|
||||
<!-- Serverbrowser Section Starts -->
|
||||
<section name="Serverbrowser" sortindex="08">
|
||||
<description>This section describes all identifiers related to the serverbrowser.</description>
|
||||
@@ -9940,7 +10219,7 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Serverbrowser Section ends -->
|
||||
<!-- Serverbrowser Section Ends -->
|
||||
<!-- Server Commands Section Starts -->
|
||||
<section name="Server commands" sortindex="09">
|
||||
<description>
|
||||
@@ -9991,6 +10270,10 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
|
||||
<command name="ban">
|
||||
<description>Temporary ban of the specified player from the server.</description>
|
||||
<arguments>
|
||||
<argument token="C" description="The player to ban" valueNotes="client number"/>
|
||||
<argument token="R" description="The reason" valueNotes="at least 4 characters"/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>Temporary ban duration is fixed at 20 minutes. </remark>
|
||||
</remarks>
|
||||
@@ -9998,25 +10281,21 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<identifierReference identifier="removebans"/>
|
||||
<identifierReference identifier="setadmin"/>
|
||||
</references>
|
||||
<arguments>
|
||||
<argument token="C" description="The player to ban" valueNotes="client number"/>
|
||||
<argument token="R" description="The reason" valueNotes="at least 4 characters"/>
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="callvote">
|
||||
<description>Calls a vote on the server.</description>
|
||||
<arguments>
|
||||
<argument token="T" description="Vote type" valueNotes="value"/>
|
||||
<argument token="A" description="First argument" valueNotes=""/>
|
||||
<argument token="B" description="Second argument" valueNotes=""/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>
|
||||
This command is wrapped by aliases for better usability and is used to action votes such as ban, kick, etc.
|
||||
See config/admin.cfg for actual uses.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="T" description="Vote type" valueNotes="value"/>
|
||||
<argument token="A" description="First argument" valueNotes=""/>
|
||||
<argument token="B" description="Second argument" valueNotes=""/>
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="forceteam">
|
||||
@@ -10070,13 +10349,13 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
|
||||
<command name="kick">
|
||||
<description>Kicks the specified player from the server.</description>
|
||||
<references>
|
||||
<identifierReference identifier="setadmin"/>
|
||||
</references>
|
||||
<arguments>
|
||||
<argument token="C" description="The player to kick" valueNotes="client number"/>
|
||||
<argument token="R" description="The reason" valueNotes="at least 4 characters"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="setadmin"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="mastermode">
|
||||
@@ -10136,13 +10415,13 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
the next game on that map starts on the server.
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="M" description="map to send" optional="true"/>
|
||||
</arguments>
|
||||
<references>
|
||||
<identifierReference identifier="getmap"/>
|
||||
<identifierReference identifier="dlmap"/>
|
||||
</references>
|
||||
<arguments>
|
||||
<argument token="M" description="map to send" optional="true"/>
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="deleteservermap">
|
||||
@@ -10177,9 +10456,27 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="getvita">
|
||||
<description>Get vita for a client.</description>
|
||||
<arguments>
|
||||
<argument token="C" description="client number"/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>TODO: elaborate</remark>
|
||||
</remarks>
|
||||
</command>
|
||||
|
||||
<variable name="serverdebug">
|
||||
<description>Whether or not to output debugging information.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:debug output" defaultValue="0"/>
|
||||
<remarks>
|
||||
<remark>Only applies if you're running a client, the standalone server has DEBUGCOND(true) already set.</remark>
|
||||
</remarks>
|
||||
</variable>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Server commands Section ends -->
|
||||
<!-- Server Commands Section Ends -->
|
||||
<!-- Authentication Section Starts -->
|
||||
<section name="Authentication" sortindex="10">
|
||||
<description>
|
||||
@@ -10342,9 +10639,29 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
<command name="listcerts">
|
||||
<description>List all certificates.</description>
|
||||
<remarks>
|
||||
<remark>TODO: elaborate</remark>
|
||||
</remarks>
|
||||
</command>
|
||||
|
||||
<command name="newcert">
|
||||
<description>Create and sign certificates from Cubescript.</description>
|
||||
<arguments>
|
||||
<argument token="X" description="command" valueNotes="clear, start, line, sign"/>
|
||||
<argument token="A" description="linename or pubkey" valueNotes="X:line => pubkey or name; X:sign => actual privkey"/>
|
||||
<argument token="B" description="value or comment" valueNotes="X:line => actual pubkey, actual privkey or actual name, X:sign => a descriptive comment"/>
|
||||
<argument token="C" description="comment" valueNotes="newcert line name KEY => a descriptive comment"/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>TODO: elaborate</remark>
|
||||
</remarks>
|
||||
</command>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Authentication Section ends -->
|
||||
<!-- Authentication Section Ends -->
|
||||
<!-- Game Modes Section Starts -->
|
||||
<section name="Game modes" sortindex="03">
|
||||
<identifiers sort="true">
|
||||
@@ -11009,8 +11326,9 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="fog">
|
||||
<variable name="fog">
|
||||
<description>Sets the fog distance.</description>
|
||||
<value token="N" description="The fog distance" minValue="64" maxValue="1024" valueNotes="distance in cubes" defaultValue="180"/>
|
||||
<remarks>
|
||||
<remark>
|
||||
You can do this for tweaking the visual effect of the fog, or if you are on a slow machine,
|
||||
@@ -11022,20 +11340,15 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<references>
|
||||
<identifierReference identifier="fogcolour"/>
|
||||
</references>
|
||||
<arguments>
|
||||
<argument token="N" description="The fog distance" valueNotes="64...1024, default is 180"/>
|
||||
</arguments>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<command name="fogcolour">
|
||||
<variable name="fogcolour">
|
||||
<description>Sets the fog and clearing colour.</description>
|
||||
<value token="C" description="The colour" minValue="0" maxValue="16777215" valueNotes="Hexadecimal colour" defaultValue="0x8099B3"/>
|
||||
<references>
|
||||
<identifierReference identifier="fog"/>
|
||||
</references>
|
||||
<arguments>
|
||||
<argument token="C" description="The colour" valueNotes="Hexadecimal colour, default is 0x8099B3"/>
|
||||
</arguments>
|
||||
</command>
|
||||
</variable>
|
||||
|
||||
<command name="loadnotexture">
|
||||
<description>Binds a texture to be used if a slot couldn't be loaded with a given textures path.</description>
|
||||
@@ -11064,7 +11377,7 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<variable name="getnotexture">
|
||||
<command name="getnotexture">
|
||||
<description>Returns the current "notexture" path (set by loadnotexture).</description>
|
||||
<references>
|
||||
<identifierReference identifier="loadnotexture"/>
|
||||
@@ -11074,7 +11387,7 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
<code><![CDATA[echo (getnotexture)]]></code>
|
||||
</example>
|
||||
</examples>
|
||||
</variable>
|
||||
</command>
|
||||
|
||||
<variable name="loadsky">
|
||||
<description>Loads a skymap for a map.</description>
|
||||
@@ -11185,24 +11498,6 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="shadowyaw">
|
||||
<description>Shadow yaw specifies the angle at which shadow stencils are drawn on a map.</description>
|
||||
<examples>
|
||||
<example>
|
||||
<code><![CDATA[shadowyaw 90]]></code>
|
||||
</example>
|
||||
</examples>
|
||||
<remarks>
|
||||
<remark>
|
||||
When specifying shadowyaw, remember that the default angle is 45 degrees. The example below
|
||||
would make the shadows appear at 90 degrees (45 degrees more to the left).
|
||||
</remark>
|
||||
</remarks>
|
||||
<arguments>
|
||||
<argument token="D" description="The angle in degrees to rotate the stencil shadows" valueNotes="0...360, default is 45"/>
|
||||
</arguments>
|
||||
</command>
|
||||
|
||||
<command name="texture">
|
||||
<description>Binds a texture to the current texture slot.</description>
|
||||
<remarks>
|
||||
@@ -11261,6 +11556,44 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="hexbinchunk">
|
||||
<description>Part of a map file</description>
|
||||
<arguments>
|
||||
<argument token="C" description="chunk of mapdata" valueNotes="up to 24 bytes in hex"/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>Internal – for XMAP – not intended for manual use</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="restorexmap"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<command name="restorexmap">
|
||||
<description>Declaration of map parts.</description>
|
||||
<arguments>
|
||||
<argument token="*" description="many combinations" valueNotes="read the source"/>
|
||||
</arguments>
|
||||
<remarks>
|
||||
<remark>Internal – for XMAP – not intended for manual use</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="hexbinchunk"/>
|
||||
</references>
|
||||
</command>
|
||||
|
||||
<variable name="persistentxmaps">
|
||||
<description>Whether or not to save all xmaps on exist and restore them at game start.</description>
|
||||
<value token="B" description="boolean" minValue="0" maxValue="1" valueNotes="1:persistent" defaultValue="1"/>
|
||||
<remarks>
|
||||
<remark>XMAP allows for visual comparison between maps.</remark>
|
||||
<remark>TODO: elaborate</remark>
|
||||
</remarks>
|
||||
<references>
|
||||
<identifierReference identifier="xmap_list"/>
|
||||
</references>
|
||||
</variable>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
<!-- Editing Configs Section Ends -->
|
||||
|
||||
Reference in New Issue
Block a user