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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@371 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -106,8 +106,8 @@ int texx[MAXTEX]; // ( loaded texture ) -> ( name, siz
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int texy[MAXTEX];
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string texname[MAXTEX];
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int curtex = 0;
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const int FIRSTTEX = 130; // opengl id = loaded id + FIRSTTEX
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// std 1+, sky 14+, md3's 30+,md2's 40+, menu 120+
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const int FIRSTTEX = 160; // opengl id = loaded id + FIRSTTEX
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// std 1+, sky 14+, md3's 30+,md2's 40+
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const int MAXFRAMES = 2; // increase to allow more complex shader defs
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int mapping[256][MAXFRAMES]; // ( cube texture, frame ) -> ( opengl id, name )
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