whitespace fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-06-25 21:30:11 +00:00
parent 35a9cd7d7c
commit 41c11a06f2
+14 -12
View File
@@ -224,10 +224,13 @@ bool fixcolor(SDL_Surface *s, bool check = false, Uint8 mlimit = 255)
Uint32 pixel = 0;
int bpp = s->format->BytesPerPixel;
long R = 0, G = 0, B = 0;
loopi(s->w) {
loopj(s->h * bpp) {
loopi(s->w)
{
loopj(s->h * bpp)
{
Uint8 *p = (Uint8 *)s->pixels + j * s->w + i;
switch (bpp) {
switch (bpp)
{
case 1: pixel = *p; break;
case 2: pixel = *(Uint16 *)p; break;
case 3:
@@ -241,11 +244,13 @@ bool fixcolor(SDL_Surface *s, bool check = false, Uint8 mlimit = 255)
}
Uint8 r = 0, g = 0, b = 0, a = 0;
SDL_GetRGBA(pixel, s->format, &r, &g, &b, &a);
if ( !check ) {
if (!check)
{
r >>= 1; g >>= 1; b >>= 1;
*p = SDL_MapRGBA(s->format, r,g,b,a);
}
else {
else
{
R += r; G += g; B += b;
}
}
@@ -335,13 +340,10 @@ GLuint loadsurface(const char *texname, int &xs, int &ys, int &bpp, int clamp =
if(!s) s = IMG_Load(findfile(file, "rb"));
if(!s) { conoutf("couldn't load texture %s", texname); return 0; }
s = fixsurfaceformat(s);
if ( limitbrightskin ) {
if ( strstr(texname,"playermodel") && fixcolor(s,true,127) ) {
fixcolor(s);
}
else if ( strstr(texname,"skin") && strstr(texname,"weapon") && fixcolor(s,true,127) ) {
fixcolor(s);
}
if(limitbrightskin)
{
if(strstr(texname,"playermodel") && fixcolor(s,true,127)) { fixcolor(s); }
else if(strstr(texname,"skin") && strstr(texname,"weapon") && fixcolor(s,true,127)) { fixcolor(s); }
}
GLenum format = texformat(s->format->BitsPerPixel);