diff --git a/source/xcode/English.lproj/MainMenu.nib/info.nib b/source/xcode/English.lproj/MainMenu.nib/info.nib index 4b906335..df817608 100644 --- a/source/xcode/English.lproj/MainMenu.nib/info.nib +++ b/source/xcode/English.lproj/MainMenu.nib/info.nib @@ -3,20 +3,21 @@ IBFramework Version - 672 + 677 IBLastKnownRelativeProjectPath ../actioncube.xcodeproj IBOldestOS 4 IBOpenObjects - 264 - 240 21 + 264 + 792 213 + 29 IBSystem Version - 9F33 + 9J61 targetFramework IBCocoaFramework diff --git a/source/xcode/English.lproj/MainMenu.nib/keyedobjects.nib b/source/xcode/English.lproj/MainMenu.nib/keyedobjects.nib index 5e7ad923..e9f65c5f 100644 Binary files a/source/xcode/English.lproj/MainMenu.nib/keyedobjects.nib and b/source/xcode/English.lproj/MainMenu.nib/keyedobjects.nib differ diff --git a/source/xcode/actioncube-Info.plist b/source/xcode/actioncube-Info.plist index 0f31084d..8a939f64 100644 --- a/source/xcode/actioncube-Info.plist +++ b/source/xcode/actioncube-Info.plist @@ -13,7 +13,7 @@ CFBundleSignature ???? CFBundleVersion - 1.0 + 1.1.x NSMainNibFile MainMenu NSPrincipalClass diff --git a/source/xcode/actioncube.xcodeproj/project.pbxproj b/source/xcode/actioncube.xcodeproj/project.pbxproj index b4759b81..58e0d3a3 100644 --- a/source/xcode/actioncube.xcodeproj/project.pbxproj +++ b/source/xcode/actioncube.xcodeproj/project.pbxproj @@ -583,7 +583,7 @@ ); runOnlyForDeploymentPostprocessing = 1; shellPath = /bin/sh; - shellScript = "echo $TARGET_BUILD_DIR\ncd $TARGET_BUILD_DIR\n\n#ensure old package is gone\nrm -f assaultcube.dmg\n\n#make the directory which our disk image will be made of\n#use /tmp as a destination because copying ourself (xcode folder) whilst compling causes the dog to chase its tail\nACPKG=`mktemp -d /tmp/acpkg.XXXXXX` || exit 1\n\n#leave indicator of where temp directory is in case things break\nln -sf $ACPKG $TARGET_BUILD_DIR/acpkg\n\n#copy launcher\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/launcher.app $ACPKG/AssaultCube.app\n\nHELPDIR=$ACPKG/AssaultCube.app/Contents/Resources/help/\nGAMEDIR=$ACPKG/AssaultCube.app/Contents/gamedata\nmkdir $GAMEDIR\nmkdir $HELPDIR\n\n#copy assaultcube\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/assaultcube.app $GAMEDIR/\n\n#install all frameworks into app bundle\nmkdir $GAMEDIR/assaultcube.app/Contents/Frameworks\nfor framework in SDL.framework SDL_image.framework Ogg.framework Vorbis.framework\ndo\n\tif [ -d $LOCAL_LIBRARY_DIR/Frameworks/$framework/ ] \n\tthen\t\n\t\t/Developer/Tools/CpMac -r $LOCAL_LIBRARY_DIR/Frameworks/$framework/ $GAMEDIR/assaultcube.app/Contents/Frameworks\n\t\trm -rf $GAMEDIR/assaultcube.app/Contents/Frameworks/$framework/Versions/A/Headers\n\telse\n\t\texit 1\n\tfi\ndone\n\n\n#copy readme and data and remove unneccesary stuff\n/Developer/Tools/CpMac -r $SRCROOT/../../README.html $HELPDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../docs $HELPDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../bot $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../config $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../packages $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../source $ACPKG/sourcecode\nfind -d $ACPKG -name \"shadows.dat\" -exec rm -rf {} \\;\nfind -d $ACPKG -name \"CVS\" -exec rm -rf {} \\;\nfind $ACPKG -name \".DS_Store\" -exec rm -f {} \\;\nrm -rf $ACPKG/sourcecode/xcode/build\nrm -f $GAMEDIR/config/saved.cfg\nrm -f $GAMEDIR/config/init.cfg\nrm -f $GAMEDIR/config/servers.cfg\nrm -rf $HELPDIR/docs/autogen/\nmkdir $GAMEDIR/screenshots\nmkdir $GAMEDIR/demos\nmkdir $GAMEDIR/mods\n\n#add alias to readme\n/usr/bin/osascript <CFBundleSignature ???? CFBundleVersion - 1.0 + 1.1.x NSMainNibFile MainMenu NSPrincipalClass