diff --git a/config/default_map_settings.cfg b/config/default_map_settings.cfg index bb592084..9537ddbd 100755 --- a/config/default_map_settings.cfg +++ b/config/default_map_settings.cfg @@ -1,176 +1,229 @@ -// *IMPORTANT NOTE FOR AC-MAPPERS* -// BE SURE TO COPY THIS FILE AND MAKE IT YOUR MAP CONFIG -// BEFORE(!!) YOU EDIT ANYTHING. -// THEN START AC, GO EDIT-MODE,GO /NEWMAP -// then SAVE YOUR MAP (AS YOURCONFIGNAME.CGZ) AND RELOAD IT! -// OTHERWISE YOU WILL USE THE START MAPS SETTINGS WHICH ARE -// DIFFRENT SO UPON 2ND LOAD YOUR MAP -// WOULD BE SCREWED UP... +// ** Important note for map editors ** -mapmodelreset // start @ zero +// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the +// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for +// the map you were on. -mapmodel 2 2 0 0 "nothing" //0 (Alter the values in your map.cfg and use to clip models - // that can't be clipped properly otherwise) -mapmodel 4 1 0 0 "comp_bridge" //1 -mapmodel 0 7 0 0 "ladder_7x" //2 -mapmodel 0 8 0 0 "ladder_8x" //3 -mapmodel 0 10 0 0 "ladder_10x" //4 -mapmodel 0 11 0 0 "ladder_11x" //5 -mapmodel 0 15 0 0 "ladder_15x" //6 -mapmodel 0 12 0 0 "streetlamp" //7 -mapmodel 0 12 0 0 "streetlamp" //8 -mapmodel 3 2 0 0 "bench" //9 -mapmodel 2 4 0 0 "dumpster" //10 -mapmodel 0 0 0 0 "roadblock01" //11 use nothing mapmodels to clip -mapmodel 0 0 0 0 "roadblock02" //12 -mapmodel 1 8 0 0 "fence" //13 (Mind the orientation of fence components (lightning) -mapmodel 1 8 0 0 "fencepost" //14 -mapmodel 0 0 0 0 "fencegate_open" //15 -mapmodel 1 8 0 0 "fencegate_closed" //16 -mapmodel 0 0 0 0 "grass01" //17 -mapmodel 0 0 0 0 "grass01_d" //18 -mapmodel 0 0 0 0 "grass01_s" //19 -mapmodel 0 0 0 0 "grass02" //20 -mapmodel 0 0 0 0 "grass02_d" //21 -mapmodel 0 0 0 0 "grass02_s" //22 -mapmodel 0 0 0 0 "plant01" //23 -mapmodel 0 0 0 0 "plant01_d" //24 -mapmodel 0 0 0 0 "plant01_s" //25 -mapmodel 0 0 0 0 "tree01" //26 -mapmodel 1 2 0 0 "chair1" //27 -mapmodel 0 0 0 0 "laptop1" //28 -mapmodel 0 0 0 0 "picture1" //29 (If you wish to put a custom picture in the frame - // use the skin_blanco.jpg. Please make a new folder, - // preferably called picture1_yourmapname) -mapmodel 1 6 0 0 "locker" //30 -mapmodel 0 0 0 0 "strahler" //31 -mapmodel 0 0 0 0 "light01" //32 -mapmodel 0 0 0 0 "bulb" //33 -mapmodel 1 3 0 0 "barrel" //34 -mapmodel 1 2 0 0 "barrel2" //35 -mapmodel 0 0 0 0 "elektro" //36 -mapmodel 3 1 0 0 "europalette" //37 -mapmodel 0 0 0 0 "gastank" //38 Use nothing model to clip. See -mapmodel 2 1 0 0 "gutter_h" //39 -mapmodel 1 2 0 0 "gutter_v" //40 -mapmodel 0 0 0 0 "wrench" //41 -mapmodel 0 0 0 0 "screw" //42 -mapmodel 0 0 0 0 "signs/flammable" //43 -mapmodel 0 0 0 0 "signs/speed" //44 -mapmodel 0 0 0 0 "signs/maint" //45 -mapmodel 0 0 0 0 "signs/caution" //46 -mapmodel 0 0 0 0 "signs/biohazard" //47 -mapmodel 0 0 0 0 "fag" //48 -mapmodel 0 0 0 0 "can" //49 -mapmodel 0 0 0 0 "can2" //50 -mapmodel 0 0 0 0 "wood01" //51 -mapmodel 0 0 0 0 "hook" //52 -mapmodel 0 0 0 0 "coffeemug" //53 -mapmodel 0 0 0 0 "flyer" //54 -mapmodel 0 0 1 0 "poster" //55 (Mind z-buffer issues on 16bit!) -mapmodel 1 1 0 0 "aard" //56 - // Start of 1.0 mapmodels. -mapmodel 4 1 0 0 "bridge" //57 -mapmodel 0 1 0 0 "ladder_rung" //58 -mapmodel 0 0 0 0 "drainpipe" //59 - // Start of Tocas mapmodels. -mapmodel 2 2 0 0 "toca/airconditioner" //60 -mapmodel 0 0 0 0 "toca/bullet" //61 -mapmodel 0 1 0 0 "toca/cinderblock" //62 -mapmodel 1 7 0 0 "toca/commrack" //63 -mapmodel 1 4 0 0 "toca/commrack2" //64 -mapmodel 0 0 0 0 "toca/computer/monkeymou" //65 -mapmodel 1 8 0 0 "toca/corrugated/beam" //66 (For use with corrugated fence) -mapmodel 1 4 0 0 "toca/guardrail" //67 (Use nothing mapmodel to clip) -mapmodel 1 4 0 0 "toca/guardrail2" //68 (Use nothing mapmodel to clip) -mapmodel 0 0 0 0 "toca/milkcarton" //69 -mapmodel 0 0 0 0 "toca/monitor" //70 -mapmodel 2 3 0 0 "toca/officedesk" //71 (Use nothing mapmodel to clip the sides) -mapmodel 0 5 0 0 "toca/plasmatv" //72 (Use nothing mapmodel to clip the sides) -mapmodel 3 1 0 0 "toca/platformmet" //73 -mapmodel 0 6 0 0 "toca/powermeter" //74 -mapmodel 1 6 0 0 "toca/rack" //75 (Use nothing mapmodel to clip the sides) -mapmodel 2 8 0 0 "toca/radarconsole" //76 (Use nothing mapmodel to clip the sides) -mapmodel 0 0 0 0 "toca/securitycam/secucam" //77 -mapmodel 0 0 0 0 "toca/sgshell" //78 -mapmodel 3 1 7 0 "toca/stairs1" //79 (Use nothing mapmodels to clip the stairs) -mapmodel 3 1 0 0 "toca/stairs2" //80 (Use nothing mapmodels to clip the stairs) -mapmodel 1 3 0 0 "toca/radioactivedrum" //81 -mapmodel 1 2 0 0 "toca/radioactivedrum2" //82 -mapmodel 2 1 0 0 "toca/tyre" //83 -mapmodel 1 2 0 0 "toca/trashbag" //84 -mapmodel 1 3 0 0 "toca/trashcan" //85 -mapmodel 1 2 0 0 "toca/tv" //86 -mapmodel 2 3 0 0 "toca/utilitytable" //87 (Use nothing mapmodels to clips the sides) -mapmodel 1 3 0 0 "toca/wheel" //88 -mapmodel 0 0 0 0 "toca/signs/biohazard" //89 -mapmodel 0 0 0 0 "toca/signs/chemical" //90 -mapmodel 0 0 0 0 "toca/signs/confined" //91 -mapmodel 0 0 0 0 "toca/signs/toxic" //92 -mapmodel 0 0 0 0 "toca/signs/donotenter" //93 -mapmodel 0 0 0 0 "toca/signs/explosives" //94 -mapmodel 0 0 0 0 "toca/signs/firstaid" //95 -mapmodel 0 0 0 0 "toca/signs/noentry" //96 -mapmodel 0 0 0 0 "toca/signs/nosmoking" //97 -mapmodel 0 0 0 0 "toca/signs/radioactive" //98 -mapmodel 0 0 0 0 "toca/signs/restricted" //99 -mapmodel 1 6 0 0 "toca/signs/target" //100 -mapmodel 0 2 0 0 "toca/computer/pc" //101 -mapmodel 1 8 0 0 "toca/corrugated/fence1" //102 -mapmodel 1 8 0 0 "toca/corrugated/fence2" //103 -mapmodel 0 0 0 0 "toca/securitycam/vertmount" //104 (For use with camera mapmodel 77) -mapmodel 0 0 0 0 "toca/securitycam/wallmount" //105 (For use with camera mapmodel 77) -mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" //106 -mapmodel 0 0 0 0 "toca/airconditioner/interior" //107 - // End of Tocas mapmodels. +// If it did use the existing configuration, upon 2nd load, the map will become messed up. + +// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and +// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT +// ANYTHING, just to be safe! + +// If you wish to learn how to use configuration files for you map, read: "docs/mapediting5.xml" + +// Possible commands that can be used in map configs are: +// ====================================================== +// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour, mapsound, loadnotexture, watercolour. -// Some models aren't included in the default cfg, because they are specific -// to the maps that they were made for, and wouldn't be of much/any use in -// other maps. However, you can activate those mapmodels if you must, through -// a config file by uncommenting the ones you need below. + +// Mapmodels: +mapmodelreset // Leave this command here, or else your maps config file will become + // messed up! + + // Mapmodel number: + // --------------- +mapmodel 2 2 0 0 "nothing" // 0 Use this for clipping off areas/things that players should + // colide against. See "docs/mapediting5.xml" for more details. + +mapmodel 4 1 0 0 "comp_bridge" // 1 +mapmodel 0 7 0 0 "ladder_7x" // 2 +mapmodel 0 8 0 0 "ladder_8x" // 3 +mapmodel 0 10 0 0 "ladder_10x" // 4 +mapmodel 0 11 0 0 "ladder_11x" // 5 +mapmodel 0 15 0 0 "ladder_15x" // 6 +mapmodel 0 12 0 0 "streetlamp" // 7 +mapmodel 0 12 0 0 "streetlamp" // 8 +mapmodel 3 2 0 0 "bench" // 9 +mapmodel 2 4 0 0 "dumpster" // 10 +mapmodel 0 0 0 0 "roadblock01" // 11 Clip this with nothing mapmodels! +mapmodel 0 0 0 0 "roadblock02" // 12 Clip this with nothing mapmodels! +mapmodel 1 8 0 0 "fence" // 13 +mapmodel 1 8 0 0 "fencepost" // 14 +mapmodel 0 0 0 0 "fencegate_open" // 15 +mapmodel 1 8 0 0 "fencegate_closed" // 16 +mapmodel 0 0 0 0 "grass01" // 17 +mapmodel 0 0 0 0 "grass01_d" // 18 +mapmodel 0 0 0 0 "grass01_s" // 19 +mapmodel 0 0 0 0 "grass02" // 20 +mapmodel 0 0 0 0 "grass02_d" // 21 +mapmodel 0 0 0 0 "grass02_s" // 22 +mapmodel 0 0 0 0 "plant01" // 23 +mapmodel 0 0 0 0 "plant01_d" // 24 +mapmodel 0 0 0 0 "plant01_s" // 25 +mapmodel 0 0 0 0 "tree01" // 26 +mapmodel 1 2 0 0 "chair1" // 27 +mapmodel 0 0 0 0 "laptop1" // 28 +mapmodel 0 0 0 0 "picture1" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called + // picture1_yourmapsname +mapmodel 1 6 0 0 "locker" // 30 +mapmodel 0 0 0 0 "strahler" // 31 +mapmodel 0 0 0 0 "light01" // 32 +mapmodel 0 0 0 0 "bulb" // 33 +mapmodel 1 3 0 0 "barrel" // 34 +mapmodel 1 2 0 0 "barrel2" // 35 +mapmodel 0 0 0 0 "elektro" // 36 +mapmodel 3 1 0 0 "europalette" // 37 +mapmodel 0 0 0 0 "gastank" // 38 Clip this with nothing mapmodels. Use two of them with the size + // mapmodel 3 5 0 0 "nothing" +mapmodel 2 1 0 0 "gutter_h" // 39 +mapmodel 1 2 0 0 "gutter_v" // 40 +mapmodel 0 0 0 0 "wrench" // 41 +mapmodel 0 0 0 0 "screw" // 42 +mapmodel 0 0 0 0 "signs/flammable" // 43 +mapmodel 0 0 0 0 "signs/speed" // 44 +mapmodel 0 0 0 0 "signs/maint" // 45 +mapmodel 0 0 0 0 "signs/caution" // 46 +mapmodel 0 0 0 0 "signs/biohazard" // 47 +mapmodel 0 0 0 0 "fag" // 48 +mapmodel 0 0 0 0 "can" // 49 +mapmodel 0 0 0 0 "can2" // 50 +mapmodel 0 0 0 0 "wood01" // 51 +mapmodel 0 0 0 0 "hook" // 52 +mapmodel 0 0 0 0 "coffeemug" // 53 +mapmodel 0 0 0 0 "flyer" // 54 +mapmodel 0 0 1 0 "poster" // 55 Don't put the poster too close to a wall, or it will "z-fight". +mapmodel 1 1 0 0 "aard" // 56 + // Most mapmodels below here were introduced in version 1.0 of AC. +mapmodel 4 1 0 0 "bridge" // 57 +mapmodel 0 1 0 0 "ladder_rung" // 58 +mapmodel 0 8 0 0 "drainpipe" // 59 +mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107 +mapmodel 0 0 0 0 "toca/bullet" // 61 +mapmodel 0 1 0 0 "toca/cinderblock" // 62 +mapmodel 1 7 0 0 "toca/commrack" // 63 +mapmodel 1 4 0 0 "toca/commrack2" // 64 +mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 +mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated fence (Model 102/103) +mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with nothing mapmodels +mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106) +mapmodel 0 0 0 0 "toca/milkcarton" // 69 +mapmodel 0 0 0 0 "toca/monitor" // 70 +mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with nothing mapmodels +mapmodel 0 5 0 0 "toca/plasmatv" // 72 Clip this with nothing mapmodels +mapmodel 3 1 0 0 "toca/platformmet" // 73 +mapmodel 0 6 0 0 "toca/powermeter" // 74 +mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with nothing mapmodels +mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with nothing mapmodels +mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105) +mapmodel 0 0 0 0 "toca/sgshell" // 78 +mapmodel 3 1 7 0 "toca/stairs1" // 79 Clip this with nothing mapmodels +mapmodel 3 1 0 0 "toca/stairs2" // 80 Clip this with nothing mapmodels +mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 +mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 +mapmodel 2 1 0 0 "toca/tyre" // 83 +mapmodel 1 2 0 0 "toca/trashbag" // 84 +mapmodel 1 3 0 0 "toca/trashcan" // 85 +mapmodel 1 2 0 0 "toca/tv" // 86 +mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with nothing mapmodels +mapmodel 1 3 0 0 "toca/wheel" // 88 +mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 +mapmodel 0 0 0 0 "toca/signs/chemical" // 90 +mapmodel 0 0 0 0 "toca/signs/confined" // 91 +mapmodel 0 0 0 0 "toca/signs/toxic" // 92 +mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 +mapmodel 0 0 0 0 "toca/signs/explosives" // 94 +mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 +mapmodel 0 0 0 0 "toca/signs/noentry" // 96 +mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 +mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 +mapmodel 0 0 0 0 "toca/signs/restricted" // 99 +mapmodel 1 6 0 0 "toca/signs/target" // 100 +mapmodel 0 2 0 0 "toca/computer/pc" // 101 +mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66) +mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66) +mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77) +mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77) +mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68) +mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60 +mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 +mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 +mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 +mapmodel 0 0 0 0 "signs/arab" // 111 Note: This model was made before version 1.0 +mapmodel 1 1 0 0 "toca/milkcrate" // 112 -// mapmodel 0 0 0 0 "sail" // Sail cloth, specific to ac_desert. + +// The models below are specific to the maps that they were made for and won't be of much or any use in other maps. +// But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below. + +// mapmodel 0 0 0 0 "sail" // Sail cloth, specific to ac_desert. // mapmodel 3 8 0 0 "minelift" // Mine lift, specific to ac_mines. // mapmodel 0 0 0 0 "wires/3x8" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power. // mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic. +// mapmodel 0 0 0 0 "snowsail" // Camouflaged sail cloth, specific to ac_arctic. +// mapmodel 0 0 0 0 "icicle" // Icicle, specific to ac_arctic. +// mapmodel 4 1 0 0 "bridge_shine" // Platform for ac_shine, specifically textured for its surroundings. +// mapmodel 0 15 0 0 "ladderx15_center3" // Special ladder model for ac_desert. +// mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous. -// skybox for this map - check /packages/skymaps/ - -//loadsky "textures/skymaps/steini/steini2" -//loadsky "textures/skymaps/steini/steini3" -loadsky "textures/skymaps/steini/steini4" -//loadsky "textures/skymaps/makke/rocky" -//loadsky "textures/skymaps/makke/mountain" - -// alternative texture -loadnotexture // reset to default alternative texture -// loadnotexture "makke/black.jpg" // any missing textures end up black - -// used textures in this map - check /packages/textures/ - -// texture 0 is hardcoded as the sky -// texture 1 used to be hardcoded as the default liquid texture but is now nothing in particular. -// texture 2 is the default wall texture (for new maps) -// texture 3 is the default floor texture -// texture 4 is the default ceiling texture - -texturereset // starts the texture slot/index at 0 - -// Special note: Textures are limited to a maximum of 256, so you can not use more than 256 -// textures in a cfg, otherwise they will not show up. +// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam" // Metal beam to support toca's stairs. Created for + // ac_aqueous (but not used). +// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail" // Handrail for toca's metal platforms. Specific to + // ac_aqueous. +// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1" // Special stairs platforms with handrails. Sepcific to + // ac_aqueous. This model requires careful clipping to be used. +// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2" // Special stairs platforms with handrails. Sepcific to + // ac_aqueous. This model requires careful clipping to be used. -texture 0 "kurt/klite1.jpg" // Dummy texture - Do not remove this or it will break your configurations! +// These plant mapmodels by toca, are currently still in testing... +// mapmodel 0 0 0 0 "toca/bush1" +// mapmodel 0 0 0 0 "toca/palmtree" +// mapmodel 0 0 0 0 "toca/smallpalm" +// mapmodel 0 0 0 0 "toca/tree1" +// mapmodel 0 0 0 0 "toca/tree2" -//-----brickwalls------- -texture 0 "./makke/black.jpg" -> Place holder till we find a better texture. TODO: Find one. +// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing +// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below. + +loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap. + +// loadsky "textures/skymaps/steini/steini2" +// loadsky "textures/skymaps/steini/steini3" +// loadsky "textures/skymaps/makke/rocky" +// loadsky "textures/skymaps/makke/mountain" +// loadsky "textures/skymaps/iceflow/iceflow" +// loadsky "textures/skymaps/ladynighthawk/inhcanyons1" +// loadsky "textures/skymaps/socksky/nightball" + + + +// Alternative texture. See "docs/mapediting5.xml" for more information. + +loadnotexture // Reset to default alternative texture. Comment this if you want to use a + // different one. +// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. + // Uncomment it if you want to use this one. + + + +// All textures are found in /packages/textures... + +// Special note: +// Texture slot 0 is hardcoded as the sky +// Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular. +// texture slot 2 is the default wall texture for new maps. +// texture slot 3 is the default floor texture for new maps. +// texture slot 4 is the default ceiling texture for new maps. + +// Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file +// otherwise they will not show up. + + +// Textures: +texturereset // Leave this command here, or else your map will look messed up! +texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! + + + // Brickwall textures +texture 0 "./toca/greybricks.jpg" // Texture #1 texture 0 "./arcitool/archibrick01.jpg" texture 0 "./arcitool/archibrick02.jpg" texture 0 "./arcitool/archibrick03.jpg" @@ -195,11 +248,10 @@ texture 0 "./makke/01-CMU.jpg" texture 0 "./makke/mauer1.jpg" texture 0 "./makke/mauer2.jpg" texture 0 "./makke/d_brick.jpg" -texture 0 "./mitaman/3dcafe/stone18.jpg" +texture 0 "./mitaman/3dcafe/stone18.jpg" // Texture #26 -//---- tiles -------- - -texture 0 "./noctua/tiles/16tile12.jpg" + // Tile textures +texture 0 "./noctua/tiles/16tile12.jpg" // Texture #27 texture 0 "./noctua/tiles/16tile09.jpg" texture 0 "./noctua/tiles/16tile10.jpg" texture 0 "./noctua/tiles/16tile11.jpg" @@ -212,11 +264,10 @@ texture 0 "./arcitool/Cotta2-beige.jpg" texture 0 "./arcitool/Cotta2-dunkel.jpg" texture 0 "./arcitool/Cotta2-grau.jpg" texture 0 "./arcitool/Cotta2-satt.jpg" -texture 0 "./makke/tiles.jpg" +texture 0 "./makke/tiles.jpg" // Texture #40 -//------floorings---------------- - -texture 0 "./noctua/ground/cobbles01.jpg" + // Floor textures +texture 0 "./noctua/ground/cobbles01.jpg" // Texture #41 texture 0 "./arcitool/pflaster2.jpg" texture 0 "./arcitool/gittersteine2.jpg" texture 0 "./makke/11-Brick.jpg" @@ -225,11 +276,10 @@ texture 0 "./makke/br_tiles.jpg" texture 0 "./makke/c_tile.jpg" texture 0 "./makke/pebbles_01.jpg" texture 0 "./arcitool/sisal21.jpg" -texture 0 "./makke/platten.jpg" +texture 0 "./makke/platten.jpg" // Texture #51 -//------asphalt/concrete------------------------ - -texture 0 "./noctua/ground/asph01.jpg" + // Asphault/concrete textures +texture 0 "./noctua/ground/asph01.jpg" // Texture #52 texture 0 "./noctua/ground/asph02.jpg" texture 0 "./noctua/ground/asph03.jpg" texture 0 "./makke/asph_01.jpg" @@ -250,11 +300,10 @@ texture 0 "./noctua/wall/plast02.jpg" texture 0 "./noctua/wall/conc01.jpg" texture 0 "./noctua/wall/conc02.jpg" texture 0 "./noctua/wall/conc05.jpg" -texture 0 "./noctua/wall/wall02.jpg" +texture 0 "./noctua/wall/wall02.jpg" // Texture #73 -//-----wall/ceiling/plaster------ - -texture 0 "./arcitool/sichtbeton1.jpg" + // Walls/ceiling/plaster textures +texture 0 "./arcitool/sichtbeton1.jpg" // Texuture #74 texture 0 "./arcitool/sichtbeton2.jpg" texture 0 "./noctua/ground/snowy02.jpg" texture 0 "./boeck/stone_013.jpg" @@ -263,11 +312,10 @@ texture 0 "./noctua/wall/plast01.jpg" texture 0 "./noctua/wall/plast03.jpg" texture 0 "./noctua/wall/plast04.jpg" texture 0 "./mitaman/various/5sqtunnelroad.jpg" -texture 0 "./mitaman/various/027metal.jpg" +texture 0 "./mitaman/various/027metal.jpg" // Texture #83 -//---------metal---------- - -texture 0 "./boeck/metal_019.jpg" + // Metal textures +texture 0 "./boeck/metal_019.jpg" // Texture #84 texture 0 "./boeck/metal_019_b.jpg" texture 0 "./mitaman/various/036metal.jpg" texture 0 "./boeck/rolltor.jpg" @@ -292,11 +340,10 @@ texture 0 "./noctua/metal/metbgr04.jpg" texture 0 "./noctua/metal/verdig01.jpg" texture 0 "./noctua/metal/brass01.jpg" texture 0 "./mitaman/various/006metal.jpg" -texture 0 "./mitaman/various/metal020.jpg" +texture 0 "./mitaman/various/metal020.jpg" // Texture #109 -//-------wood--------------------- - -texture 0 "./boeck/wood_009.jpg" + // Wood textures +texture 0 "./boeck/wood_009.jpg" // Texture #110 texture 0 "./boeck/wood_010.jpg" texture 0 "./boeck/wood_017.jpg" texture 0 "./makke/wood_01.jpg" @@ -318,11 +365,10 @@ texture 0 "./noctua/wood/wood02.jpg" texture 0 "./noctua/wood/wood03.jpg" texture 0 "./noctua/wood/wood04.jpg" texture 0 "./mitaman/various/063bois.jpg" -texture 0 "./mitaman/various/063bois_b.jpg" +texture 0 "./mitaman/various/063bois_b.jpg" // Texture #132 -//-----mud/grass/sand---------- - -texture 0 "./craig_fortune/terrain/grass_lush1.jpg" + // Mud/sand/grass textures +texture 0 "./craig_fortune/terrain/grass_lush1.jpg" // Texture #133 texture 0 "./craig_fortune/terrain/Grass_mossy.jpg" texture 0 "./craig_fortune/terrain/Grass_parched.jpg" texture 0 "./arcitool/Wiese3.jpg" @@ -343,11 +389,10 @@ texture 0 "./makke/stuck1.jpg" texture 0 "./noctua/ground/mud01.jpg" texture 0 "./noctua/ground/pebble01.jpg" texture 0 "./noctua/ground/ground02.jpg" -texture 0 "./noctua/ground/ground06.jpg" +texture 0 "./noctua/ground/ground06.jpg" // Texture #154 -//-----rock/stone---------------- - -texture 0 "./arcitool/schotter1.jpg" + // Rock/stone textures +texture 0 "./arcitool/schotter1.jpg" // Texture #155 texture 0 "./arcitool/schotter2.jpg" texture 0 "./craig_fortune/terrain/Rock_cracked.jpg" texture 0 "./craig_fortune/terrain/rubble.jpg" @@ -372,25 +417,23 @@ texture 0 "./noctua/stone/marmor01.jpg" texture 0 "./noctua/stone/stone19.jpg" texture 0 "./noctua/wall/conc03.jpg" texture 0 "./noctua/wall/conc04.jpg" -texture 0 "./noctua/wall/d_wall01.jpg" +texture 0 "./noctua/wall/d_wall01.jpg" // Texture #180 -//-------------carpet--------------- - -texture 0 "./noctua/textile/carpet04.jpg" + // Carpet textures +texture 0 "./noctua/textile/carpet04.jpg" // Texture #181 texture 0 "./noctua/textile/carpet01.jpg" texture 0 "./noctua/textile/carpet02.jpg" texture 0 "./noctua/textile/carpet03.jpg" texture 0 "./noctua/textile/burlap01.jpg" -texture 0 "./noctua/textile/carpet05.jpg" +texture 0 "./noctua/textile/carpet05.jpg" // Texture #186 -//-------------trim------------------ - -texture 0 "./arcitool/Wellblech1-1.jpg" + // Trim textures +texture 0 "./arcitool/Wellblech1-1.jpg" // Texture #187 texture 0 "./arcitool/Glasbausteine.jpg" texture 0 "./boeck/gully.jpg" texture 0 "./boeck/aircon2.jpg" texture 0 "./makke/aircon.jpg" -texture 0 "./makke/aircon_sm.jpg" //100 +texture 0 "./makke/aircon_sm.jpg" texture 0 "./makke/door.jpg" texture 0 "./makke/klappe.jpg" texture 0 "./makke/klappe2.jpg" @@ -415,7 +458,7 @@ texture 0 "./makke/metalstair1.jpg" texture 0 "./makke/metalstair2.jpg" texture 0 "./mitaman/zastrow/metal_siding_kinksb.jpg" texture 0 "./makke/window.jpg" -texture 0 "./makke/windows.jpg" +texture 0 "./makke/windows.jpg" texture 0 "./mitaman/zastrow/sub_window31.jpg" texture 0 "./mitaman/zastrow/sub_window33.jpg" texture 0 "./mitaman/various/sub_window23.jpg" @@ -428,11 +471,10 @@ texture 0 "./mitaman/zastrow/sub_doors512B05.jpg" texture 0 "./mitaman/zastrow/sub_doors512A10.jpg" texture 0 "./mitaman/zastrow/sub_doors512A16.jpg" texture 0 "./mitaman/various/sub_doors256nf_01.jpg" -texture 0 "./mitaman/3dcafe/objects08.jpg" +texture 0 "./mitaman/3dcafe/objects08.jpg" // Texture #230 -//------crates/boxes---------- - -texture 0 "./craig_fortune/crates/light_weathered.jpg" + // Crate/box textures +texture 0 "./craig_fortune/crates/light_weathered.jpg" // Texture #231 texture 0 "./craig_fortune/crates/light.jpg" texture 0 "./zastrow/3wood_crate_03.jpg" texture 0 "./zastrow/2wood_crate_03.jpg" @@ -448,9 +490,59 @@ texture 0 "./zastrow/wood_crate_10.jpg" texture 0 "./zastrow/wood_crate_12.jpg" texture 0 "./makke/box_2.jpg" texture 0 "./makke/box_4.jpg" -texture 0 "./makke/box_3.jpg" //241 -texture 0 "./makke/smallsteelbox.jpg +texture 0 "./makke/box_3.jpg" +texture 0 "./makke/smallsteelbox.jpg" // Texture #248 -//------Start of 1.0 textures---------- + // Additional textures +texture 0 "./drunkenM/rock_wall1.jpg" // Texture #249 + +// The below textures are in the AssaultCube package, but are not actually in the config file because their design is +// specific to the map they were made for or because there are only 256 texture slots available and we don't want to +// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to +// stay aware of the 256 slot limit. + +// texture 0 "./dog/texture08.jpg" +// texture 0 "./misterfloppy/keller/exit_sign.jpg" +// texture 0 "./misterfloppy/keller/gully.jpg" +// texture 0 "./misterfloppy/keller/door_panel.jpg" +// texture 0 "./misterfloppy/keller/aircon.jpg" +// texture 0 "./misterfloppy/keller/light.jpg" +// texture 0 "./misterfloppy/keller/light2.jpg" +// texture 0 "./misterfloppy/keller/door_01.jpg" +// texture 0 "./misterfloppy/keller/door_02.jpg" +// texture 0 "./misterfloppy/keller/door_03.jpg" +// texture 0 "./johnsolo/bluewoody1.jpg" +// texture 0 "./johnsolo/bluewoody2.jpg" +// texture 0 "./johnsolo/shutters.jpg" +// texture 0 "./makke/black.jpg" // A 1x1 black pixel. Nothing interesting. +// texture 0 "./makke/concrete_trim_vert.jpg" +// texture 0 "./makke/snow.jpg" +// texture 0 "./makke/special_stone15.jpg" +// texture 0 "./noctua/wall/wall01.jpg" +// texture 0 "./wotwot/urban/electric2.jpg" +// texture 0 "./wotwot/urban/electric2_bla.jpg" +// texture 0 "./wotwot/urban/asphalt1_l.jpg" +// texture 0 "./wotwot/urban/metaltrim1_ver.jpg" +// texture 0 "./wotwot/urban/metaltrim1_hor.jpg" +// texture 0 "./wotwot/urban/door3.jpg" +// texture 0 "./wotwot/urban/airvent1.jpg" +// texture 0 "./wotwot/urban/ventilation1.jpg" +// texture 0 "./wotwot/urban/grill2_s.jpg" +// texture 0 "./wotwot/urban/cableshelf1_s_hor.jpg" +// texture 0 "./wotwot/urban/cableshelf1_m_hor.jpg" +// texture 0 "./wotwot/urban/hatch1.jpg" +// texture 0 "./wotwot/urban/manhole1.jpg" +// texture 0 "./makke/door_metal.jpg" +// texture 0 "./makke/door_rust.jpg" +// texture 0 "./wotwot/urban/cableshelf1_l_hor.jpg" +// texture 0 "./wotwot/urban/cableshelf1_s_ver.jpg" +// texture 0 "./wotwot/urban/cableshelf1_m_ver.jpg" +// texture 0 "./wotwot/urban/cableshelf1_l_ver.jpg" +// texture 0 "./wotwot/urban/electric4.jpg" +// texture 0 "./wotwot/urban/electric4_bla.jpg" +// texture 0 "./wotwot/urban/electric3.jpg" +// texture 0 "./wotwot/urban/electric3_bla.jpg" +// texture 0 "./wotwot/urban/electric1.jpg" +// texture 0 "./wotwot/urban/electric1_bla.jpg" diff --git a/config/menus_edit.cfg b/config/menus_edit.cfg index a2fa4797..f2c97e16 100644 --- a/config/menus_edit.cfg +++ b/config/menus_edit.cfg @@ -142,6 +142,7 @@ menuitem "Roadblock/Barrier 2" "newent mapmodel 12" menuitem "Drainpipe" "newent mapmodel 59" menuitem "Wheel: Vertical" "newent mapmodel 88" menuitem "Tyre: Horizontal" "newent mapmodel 83" +menuitem "Milk crate" "newent mapmodel 112" newmenu Plants @@ -192,6 +193,9 @@ menuitem "Knocked-over radioactive drum" "newent mapmodel 82" menuitem "Swiveling security camera" "saycommand /newent mapmodel 77" menuitem "Camera mount (Vertical)" "saycommand /newent mapmodel 104" menuitem "Camera mount (Wall)" "saycommand /newent mapmodel 105" +menuitem "Large concrete pipe" "newent mapmodel 108" +menuitem "Medium metal pipe" "newent mapmodel 109" +menuitem "Small metal pipe" "newent mapmodel 110" newmenu Fencing @@ -217,7 +221,7 @@ menuitem "Maintenance" "saycommand /newent mapmodel 45" menuitem "Caution" "saycommand /newent mapmodel 46" menuitem "Biohazard" "saycommand /newent mapmodel 47" menuitem "Toxic" "saycommand /newent mapmodel 92" -menuitem "Biohazard" "saycommand /newent mapmodel 89" +menuitem "Biohazard (2)" "saycommand /newent mapmodel 89" menuitem "Chemicals" "saycommand /newent mapmodel 90" menuitem "Confined space" "saycommand /newent mapmodel 91" menuitem "Do not enter!" "saycommand /newent mapmodel 93" @@ -227,6 +231,7 @@ menuitem "No entry" "saycommand /newent mapmodel 96" menuitem "No smoking" "saycommand /newent mapmodel 97" menuitem "Radioactive" "saycommand /newent mapmodel 98" menuitem "Restricted area" "saycommand /newent mapmodel 99" +menuitem "Arab" "saycommand /newent mapmodel 111" newmenu Other diff --git a/packages/maps/ac_arctic.cfg b/packages/maps/ac_arctic.cfg index b31e7b6e..a1d99e3e 100644 --- a/packages/maps/ac_arctic.cfg +++ b/packages/maps/ac_arctic.cfg @@ -1,886 +1,443 @@ // *IMPORTANT NOTE FOR AC-MAPPERS* - // BE SURE TO COPY THIS FILE AND MAKE IT YOUR MAP CONFIG - // BEFORE(!!) YOU EDIT ANYTHING. - // THEN START AC, GO EDIT-MODE,GO /NEWMAP - // then SAVE YOUR MAP (AS YOURCONFIGNAME.CGZ) AND RELOAD IT! - // OTHERWISE YOU WILL USE THE START MAPS SETTINGS WHICH ARE - // DIFFRENT SO UPON 2ND LOAD YOUR MAP - // WOULD BE SCREWED UP... - - fog 1024 - - mapmodelreset // start @ zero - - mapmodel 0 0 0 0 "nothing" //0 alter the values in your map.cfg and use to clip - // models that canīt be clipped properly otherwise - - - mapmodel 3 1 0 0 "comp_bridge" //1 - mapmodel 0 7 0 0 "ladder_7x" //2 - mapmodel 0 8 0 0 "ladder_8x" //3 - mapmodel 0 10 0 0 "ladder_10x" //4 - mapmodel 0 11 0 0 "ladder_11x" //5 - mapmodel 0 15 0 0 "ladder_15x" //6 - mapmodel 1 12 0 0 "streetlamp" //7 - mapmodel 1 12 0 0 "streetlamp" //8 - mapmodel 3 2 0 0 "bench" //9 - mapmodel 2 4 0 0 "dumpster" //10 - mapmodel 0 0 0 0 "roadblock01" //11 use nothing mapmodels to clip - mapmodel 0 0 0 0 "roadblock02" //12 - mapmodel 1 8 0 0 "fence" //13 mind the orientation of fence components (lightning) - mapmodel 1 8 0 0 "fencepost" //14 - mapmodel 1 8 0 0 "fencegate_open" //15 - mapmodel 1 8 0 0 "fencegate_closed"//16 - mapmodel 0 0 0 0 "grass01" //17 - mapmodel 0 0 0 0 "grass01_d" //18 - mapmodel 0 0 0 0 "grass01_s" //19 - mapmodel 0 0 0 0 "grass02" //20 - mapmodel 0 0 0 0 "grass02_d" //21 - mapmodel 0 0 0 0 "grass02_s" //22 - mapmodel 0 0 0 0 "plant01" //23 - mapmodel 0 0 0 0 "plant01_d" //24 - mapmodel 0 0 0 0 "plant01_s" //25 - mapmodel 0 0 0 0 "tree01" //26 - mapmodel 1 2 0 0 "chair1" //27 - mapmodel 0 0 0 0 "laptop1" //28 - mapmodel 0 0 0 0 "picture1" //29 If you wish to put a custom pic in the frame - // use skin_blanco.jpg - // please make a new folder, - // preferably called picture1_yourmapname. - mapmodel 1 6 0 0 "locker" //30 - mapmodel 0 0 0 0 "strahler" //31 - mapmodel 0 0 0 0 "light01" //32 - mapmodel 0 0 0 0 "bulb" //33 - mapmodel 1 3 0 0 "barrel" //34 - mapmodel 1 2 0 0 "barrel2" //35 - mapmodel 0 0 0 0 "elektro" //36 - mapmodel 3 1 0 0 "europalette" //37 - mapmodel 0 0 0 0 "gastank" //38 see mapmodels/gastank/usage.txt - mapmodel 2 1 0 0 "gutter_h" //39 - mapmodel 1 2 0 0 "gutter_v" //40 - mapmodel 0 0 0 0 "wrench" //41 - mapmodel 0 0 0 0 "screw" //42 - mapmodel 0 0 0 0 "signs/flammable"//43 - mapmodel 0 0 0 0 "signs/speed" //44 - mapmodel 0 0 0 0 "signs/maint" //45 - mapmodel 0 0 0 0 "signs/caution" //46 - mapmodel 0 0 0 0 "signs/biohazard" //47 - mapmodel 0 0 0 0 "fag" //48 - mapmodel 0 0 0 0 "can" //49 - mapmodel 0 0 0 0 "can2" //50 - mapmodel 0 0 0 0 "wood01" //51 - mapmodel 0 0 0 0 "hook" //52 - mapmodel 0 0 0 0 "coffeemug" //53 - mapmodel 0 0 0 0 "flyer" //54 - mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit! - mapmodel 1 1 0 0 "aard" //56 - mapmodel 0 0 0 0 "snowsail" //57 - mapmodel 0 0 0 0 "icicle" - mapmodel 1 3 0 0 "toca/wheel" - mapmodel 2 1 0 0 "toca/tyre" - mapmodel 0 1 0 0 "ladder_rung" //58 - mapmodel 0 0 0 0 "drainpipe" //59 - // Start of Tocas mapmodels. - mapmodel 2 2 0 0 "toca/airconditioner" //60 - mapmodel 0 0 0 0 "toca/bullet" //61 - mapmodel 0 1 0 0 "toca/cinderblock" //62 - mapmodel 1 7 0 0 "toca/commrack" //63 - mapmodel 1 4 0 0 "toca/commrack2" //64 - mapmodel 0 0 0 0 "toca/computer/monkeymou" //65 - mapmodel 1 8 0 0 "toca/corrugated/beam" //66 (For use with corrugated fence) - mapmodel 1 4 0 0 "toca/guardrail" //67 (Use nothing mapmodel to clip) - mapmodel 1 4 0 0 "toca/guardrail2" //68 (Use nothing mapmodel to clip) - mapmodel 0 0 0 0 "toca/milkcarton" //69 - mapmodel 0 0 0 0 "toca/monitor" //70 - mapmodel 2 3 0 0 "toca/officedesk" //71 (Use nothing mapmodel to clip the sides) - mapmodel 0 5 0 0 "toca/plasmatv" //72 (Use nothing mapmodel to clip the sides) - mapmodel 3 1 0 0 "toca/platformmet" //73 - mapmodel 0 6 0 0 "toca/powermeter" //74 - mapmodel 1 6 0 0 "toca/rack" //75 (Use nothing mapmodel to clip the sides) - mapmodel 2 8 0 0 "toca/radarconsole" //76 (Use nothing mapmodel to clip the sides) - mapmodel 0 0 0 0 "toca/securitycam/secucam" //77 - mapmodel 0 0 0 0 "toca/sgshell" //78 - mapmodel 3 1 7 0 "toca/stairs1" //79 (Use nothing mapmodels to clip the stairs) - mapmodel 3 1 0 0 "toca/stairs2" //80 (Use nothing mapmodels to clip the stairs) - mapmodel 1 3 0 0 "toca/radioactivedrum" //81 - mapmodel 1 2 0 0 "toca/radioactivedrum2" //82 - mapmodel 1 2 0 0 "toca/trashbag" //84 - mapmodel 1 3 0 0 "toca/trashcan" //85 - mapmodel 1 2 0 0 "toca/tv" //86 - mapmodel 2 3 0 0 "toca/utilitytable" //87 (Use nothing mapmodels to clips the sides) - mapmodel 0 0 0 0 "toca/signs/biohazard" //89 - mapmodel 0 0 0 0 "toca/signs/chemical" //90 - mapmodel 0 0 0 0 "toca/signs/confined" //91 - mapmodel 0 0 0 0 "toca/signs/toxic" //92 - mapmodel 0 0 0 0 "toca/signs/donotenter" //93 - mapmodel 0 0 0 0 "toca/signs/explosives" //94 - mapmodel 0 0 0 0 "toca/signs/firstaid" //95 - mapmodel 0 0 0 0 "toca/signs/noentry" //96 - mapmodel 0 0 0 0 "toca/signs/nosmoking" //97 - mapmodel 0 0 0 0 "toca/signs/radioactive" //98 - mapmodel 0 0 0 0 "toca/signs/restricted" //99 - mapmodel 1 6 0 0 "toca/signs/target" //100 - mapmodel 0 2 0 0 "toca/computer/pc" //101 - mapmodel 1 8 0 0 "toca/corrugated/fence1" //102 - mapmodel 1 8 0 0 "toca/corrugated/fence2" //103 - mapmodel 0 0 0 0 "toca/securitycam/vertmount" //104 (For use with camera mapmodel 77) - mapmodel 0 0 0 0 "toca/securitycam/wallmount" //105 (For use with camera mapmodel 77) - mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" //106 - mapmodel 0 0 0 0 "toca/airconditioner/interior" //107 - // End of Tocas mapmodels. - - - - - // skybox for this map - check /packages/skymaps/ - - //loadsky "textures/skymaps/steini/steini2" - //loadsky "textures/skymaps/steini/steini3" - //loadsky "textures/skymaps/steini/steini4" - //loadsky "textures/skymaps/makke/rocky" - //loadsky "textures/skymaps/makke/mountain" loadsky "textures/skymaps/iceflow/iceflow" - - // used textures in this map - check /packages/textures/ - - // texture 0 is hardcoded as the sky - // texture 1 is hardcoded as the default liquid texture - // texture 2 is the default wall texture (for new maps) - // texture 3 is the default floor texture - // texture 4 is the default ceiling texture - - texturereset // starts the texture slot/index at 0 - - texture 0 "kurt/klite1.jpg" //dummy - - //-------------water-uncomment all but one!------ - - //texture 0 "./noctua/water/water01.jpg" - -//texture 0 "./noctua/water/water04.jpg" - +//texture 0 "./noctua/water/water04.jpg //texture 0 "./noctua/water/water05.jpg" - texture 0 "./makke/muddywater.jpg" - //texture 0 "./noctua/water/snow01.jpg" - - //-----brickwalls------- - - texture 0 "./arcitool/archibrick01.jpg" - texture 0 "./arcitool/archibrick02.jpg" - texture 0 "./arcitool/archibrick03.jpg" - texture 0 "./arcitool/archibrick04.jpg" - texture 0 "./arcitool/archibrick05.jpg" - texture 0 "./arcitool/archibrick06.jpg" - texture 0 "./arcitool/archibrick07.jpg" - texture 0 "./arcitool/rohbaubims.jpg" - texture 0 "./mitaman/grsites/brick051.jpg" - texture 0 "./mitaman/grsites/brick065.jpg" - texture 0 "./boeck/stone_022.jpg" - texture 0 "./DigitalFlux/gray_bricks_02.jpg" - texture 0 "./DigitalFlux/gray_bricks_01.jpg" - texture 0 "./makke/bricks_2.jpg" - texture 0 "./makke/bricks_3.jpg" - texture 0 "./makke/brickwall.jpg" - texture 0 "./noctua/wall/brick02.jpg" - texture 0 "./sub/brick_wall_08.jpg" - texture 0 "./sub/brick_wall_09.jpg" - texture 0 "./makke/bricky.jpg" - texture 0 "./makke/01-CMU.jpg" - texture 0 "./makke/mauer1.jpg" - texture 0 "./makke/mauer2.jpg" - texture 0 "./makke/d_brick.jpg" - texture 0 "./mitaman/3dcafe/stone18.jpg" - - //---- tiles -------- - - texture 0 "./noctua/tiles/16tile12.jpg" - texture 0 "./noctua/tiles/16tile09.jpg" - texture 0 "./noctua/tiles/16tile10.jpg" - texture 0 "./noctua/tiles/16tile11.jpg" - texture 0 "./noctua/tiles/16tile07.jpg" - texture 0 "./arcitool/Cotta1-grau.jpg" - texture 0 "./arcitool/Cotta1-graubraun.jpg" - texture 0 "./arcitool/Cotta1-graubraunhell.jpg" - texture 0 "./arcitool/Cotta1-hell.jpg" - texture 0 "./arcitool/Cotta2-beige.jpg" - texture 0 "./arcitool/Cotta2-dunkel.jpg" - texture 0 "./arcitool/Cotta2-grau.jpg" - texture 0 "./arcitool/Cotta2-satt.jpg" - texture 0 "./makke/tiles.jpg" - - //------floorings---------------- - - texture 0 "./noctua/ground/cobbles01.jpg" - texture 0 "./arcitool/pflaster2.jpg" - texture 0 "./arcitool/gittersteine2.jpg" - texture 0 "./makke/11-Brick.jpg" - texture 0 "./makke/stein.jpg" - texture 0 "./makke/br_tiles.jpg" - texture 0 "./makke/c_tile.jpg" - texture 0 "./makke/pebbles_01.jpg" - texture 0 "./arcitool/sisal21.jpg" - texture 0 "./makke/platten.jpg" - - //------asphalt/concrete------------------------ - - texture 0 "./noctua/ground/asph01.jpg" - texture 0 "./noctua/ground/asph02.jpg" - texture 0 "./noctua/ground/asph03.jpg" - texture 0 "./makke/asph_01.jpg" - texture 0 "./DigitalFlux/dirty_asphalt_02.jpg" - texture 0 "./DigitalFlux/dirty_asphalt_03.jpg" - texture 0 "./makke/concrete.jpg" - texture 0 "./makke/concrete_trim.jpg" - texture 0 "./makke/concrete_trim_small.jpg" - texture 0 "./noctua/ground/snowy03.jpg" - texture 0 "./noctua/ground/snowy04.jpg" - texture 0 "./noctua/ground/snowy05.jpg" - texture 0 "./noctua/metal/iron05.jpg" - texture 0 "./noctua/metal/iron05_b.jpg" - texture 0 "./noctua/metal/iron01.jpg" - texture 0 "./noctua/metal/zinc02.jpg" - texture 0 "./noctua/metal/zinc03.jpg" - texture 0 "./noctua/wall/plast02.jpg" - texture 0 "./noctua/wall/conc01.jpg" - texture 0 "./noctua/wall/conc02.jpg" - texture 0 "./noctua/wall/conc05.jpg" - texture 0 "./noctua/wall/wall02.jpg" - - //-----wall/ceiling/plaster------ - - texture 0 "./arcitool/sichtbeton1.jpg" - texture 0 "./arcitool/sichtbeton2.jpg" - texture 0 "./noctua/ground/snowy02.jpg" - texture 0 "./boeck/stone_013.jpg" - texture 0 "./boeck/stone_014.jpg" - texture 0 "./noctua/wall/plast01.jpg" - texture 0 "./noctua/wall/plast03.jpg" - texture 0 "./noctua/wall/plast04.jpg" - texture 0 "./mitaman/various/5sqtunnelroad.jpg" - texture 0 "./mitaman/various/027metal.jpg" - - //---------metal---------- - - texture 0 "./boeck/metal_019.jpg" - texture 0 "./boeck/metal_019_b.jpg" - texture 0 "./mitaman/various/036metal.jpg" - texture 0 "./boeck/rolltor.jpg" - texture 0 "./mitaman/golgotha/hhroofgray.jpg" - texture 0 "./mitaman/golgotha/tunnel_ceiling.jpg" - texture 0 "./mitaman/golgotha/tunnel_ceiling_b.jpg" - texture 0 "./mitaman/zastrow/metal_overlaps.jpg" - texture 0 "./mitaman/zastrow/metal_plate_fill.jpg" - texture 0 "./mitaman/golgotha/metal_bumps2.jpg" - texture 0 "./mitaman/golgotha/metal_bumps3.jpg" - texture 0 "./mitaman/zastrow/metal_siding_kinks.jpg" - texture 0 "./noctua/metal/zinc01.jpg" - texture 0 "./noctua/metal/copper01.jpg" - texture 0 "./noctua/metal/copper02.jpg" - texture 0 "./noctua/metal/iron02.jpg" - texture 0 "./noctua/metal/iron03.jpg" - texture 0 "./noctua/metal/iron04.jpg" - texture 0 "./noctua/metal/metbgr01.jpg" - texture 0 "./noctua/metal/metbgr02.jpg" - texture 0 "./noctua/metal/metbgr03.jpg" - texture 0 "./noctua/metal/metbgr04.jpg" - texture 0 "./noctua/metal/verdig01.jpg" - texture 0 "./noctua/metal/brass01.jpg" - texture 0 "./mitaman/various/006metal.jpg" - texture 0 "./mitaman/various/metal020.jpg" - - //-------wood--------------------- - - texture 0 "./boeck/wood_009.jpg" - texture 0 "./boeck/wood_010.jpg" - texture 0 "./boeck/wood_017.jpg" - texture 0 "./makke/wood_01.jpg" - texture 0 "./makke/wood_01_b.jpg" - texture 0 "./arcitool/n_f-natur2.jpg" - texture 0 "./arcitool/Blockbohlen-natur.jpg" - texture 0 "./arcitool/Zaun.jpg" - texture 0 "./arcitool/Rundholz.jpg" - texture 0 "./mitaman/grsites/wood060.jpg" - texture 0 "./noctua/wood/blinds01.jpg" - texture 0 "./noctua/wood/fb_board.jpg" - texture 0 "./noctua/wood/planks01.jpg" - texture 0 "./noctua/wood/planks01_b.jpg" - texture 0 "./noctua/wood/planks02.jpg" - texture 0 "./noctua/wood/planks02_hor.jpg" - texture 0 "./noctua/wood/planks02_trim.jpg" - texture 0 "./noctua/wood/bark01.jpg" - texture 0 "./noctua/wood/wood02.jpg" - texture 0 "./noctua/wood/wood03.jpg" - texture 0 "./noctua/wood/wood04.jpg" - texture 0 "./mitaman/various/063bois.jpg" - texture 0 "./mitaman/various/063bois_b.jpg" - - //-----mud/grass/sand---------- - - texture 0 "./craig_fortune/terrain/grass_lush1.jpg" - texture 0 "./craig_fortune/terrain/Grass_mossy.jpg" - texture 0 "./craig_fortune/terrain/Grass_parched.jpg" - texture 0 "./arcitool/Wiese3.jpg" - texture 0 "./arcitool/Wiese6.jpg" - texture 0 "./craig_fortune/terrain/Grass_lush.jpg" - texture 0 "./craig_fortune/terrain/mud.jpg" - texture 0 "./craig_fortune/terrain/Mud_thick.jpg" - texture 0 "./makke/cracked_mud.jpg" - texture 0 "./craig_fortune/terrain/sand_bleached.jpg" - texture 0 "./sub/sub_sand.jpg" - texture 0 "./DigitalFlux/light_brown_dirt_02.jpg" - texture 0 "./DigitalFlux/dirt_pebbles_01.jpg" - texture 0 "./DigitalFlux/light_brown_dirt_01.jpg" - texture 0 "./DigitalFlux/reddish_brown_dirt_01.jpg" - texture 0 "./DigitalFlux/reddish_brown_dirt_02.jpg" - texture 0 "./makke/dirt_01.jpg" - texture 0 "./makke/stuck1.jpg" - texture 0 "./noctua/ground/mud01.jpg" - texture 0 "./noctua/ground/pebble01.jpg" - texture 0 "./noctua/ground/ground02.jpg" - texture 0 "./noctua/ground/ground06.jpg" - - //-----rock/stone---------------- - - texture 0 "./arcitool/schotter1.jpg" - texture 0 "./arcitool/schotter2.jpg" - texture 0 "./craig_fortune/terrain/Rock_cracked.jpg" - texture 0 "./craig_fortune/terrain/rubble.jpg" - texture 0 "./craig_fortune/terrain/Rock_rubble.jpg" - texture 0 "./noctua/ground/snowy01.jpg" - texture 0 "./makke/rock.jpg" - texture 0 "./noctua/stone/stone18.jpg" - texture 0 "./noctua/stone/stone02.jpg" - texture 0 "./noctua/stone/stone03.jpg" - texture 0 "./noctua/stone/stone04.jpg" - texture 0 "./noctua/stone/stone05.jpg" - texture 0 "./noctua/stone/stone06.jpg" - texture 0 "./noctua/stone/stone07.jpg" - texture 0 "./noctua/stone/stone08.jpg" - texture 0 "./noctua/stone/stone09.jpg" - texture 0 "./noctua/stone/stone12.jpg" - texture 0 "./noctua/stone/stone13.jpg" - texture 0 "./noctua/stone/stone15.jpg" - texture 0 "./noctua/stone/stone16.jpg" - texture 0 "./noctua/stone/stone17.jpg" - texture 0 "./noctua/stone/marmor01.jpg" - texture 0 "./noctua/stone/stone19.jpg" - texture 0 "./noctua/wall/conc03.jpg" - texture 0 "./noctua/wall/conc04.jpg" - texture 0 "./noctua/wall/d_wall01.jpg" - - //-------------carpet--------------- - - texture 0 "./noctua/textile/carpet04.jpg" - texture 0 "./noctua/textile/carpet01.jpg" - texture 0 "./noctua/textile/carpet02.jpg" - texture 0 "./noctua/textile/carpet03.jpg" - texture 0 "./noctua/textile/burlap01.jpg" - texture 0 "./noctua/textile/carpet05.jpg" - - //-------------trim------------------ - - texture 0 "./arcitool/Wellblech1-1.jpg" - texture 0 "./arcitool/Glasbausteine.jpg" - texture 0 "./boeck/gully.jpg" - texture 0 "./boeck/aircon2.jpg" - texture 0 "./makke/aircon.jpg" - texture 0 "./makke/aircon_sm.jpg" //100 - texture 0 "./makke/door.jpg" - texture 0 "./makke/klappe.jpg" - texture 0 "./makke/klappe2.jpg" - texture 0 "./makke/klappe3.jpg" - texture 0 "./makke/neuklappe.jpg" - texture 0 "./makke/panel.jpg" - texture 0 "./mitaman/3dcafe/objects09_a.jpg" - texture 0 "./mitaman/golgotha/elecpanelstwo.jpg" - texture 0 "./mitaman/various/metal_trim_4_v.jpg" - texture 0 "./mitaman/various/metal_trim_4_h.jpg" - texture 0 "./mitaman/various/metal026.jpg" - texture 0 "./mitaman/various/vent_cap.jpg" - texture 0 "./mitaman/various/rgrates0006.jpg" - texture 0 "./mitaman/various/large_plate.jpg" - texture 0 "./makke/lampe.jpg" - texture 0 "./makke/lampe_tile.jpg" - texture 0 "./makke/lampe_tile_a.jpg" - texture 0 "./makke/lampe_tile2.jpg" - texture 0 "./makke/lampe_tile2_a.jpg" - texture 0 "./makke/stairtrim.jpg" - texture 0 "./makke/metalstair1.jpg" - texture 0 "./makke/metalstair2.jpg" - texture 0 "./mitaman/zastrow/metal_siding_kinksb.jpg" - texture 0 "./makke/window.jpg" - -texture 0 "./makke/windows.jpg" - +texture 0 "./makke/windows.jpg" texture 0 "./mitaman/zastrow/sub_window31.jpg" - texture 0 "./mitaman/zastrow/sub_window33.jpg" - texture 0 "./mitaman/various/sub_window23.jpg" - texture 0 "./mitaman/various/sub_window38.jpg" - texture 0 "./mitaman/3dcafe/door10.jpg" - texture 0 "./mitaman/3dcafe/door12.jpg" - texture 0 "./mitaman/3dcafe/door15.jpg" - texture 0 "./mitaman/3dcafe/door07.jpg" - texture 0 "./mitaman/zastrow/sub_doors512B05.jpg" - texture 0 "./mitaman/zastrow/sub_doors512A10.jpg" - texture 0 "./mitaman/zastrow/sub_doors512A16.jpg" - texture 0 "./mitaman/various/sub_doors256nf_01.jpg" - texture 0 "./mitaman/3dcafe/objects08.jpg" - - //------crates---------- - - texture 0 "./craig_fortune/crates/light_weathered.jpg" - texture 0 "./craig_fortune/crates/light.jpg" - texture 0 "./zastrow/3wood_crate_03.jpg" - texture 0 "./zastrow/2wood_crate_03.jpg" - texture 0 "./zastrow/2wood_crate_10.jpg" - texture 0 "./zastrow/2wood_crate_12.jpg" - texture 0 "./zastrow/3wood_crate_02.jpg" - texture 0 "./zastrow/2wood_crate_02.jpg" - texture 0 "./zastrow/3wood_crate_10.jpg" - texture 0 "./zastrow/3wood_crate_12.jpg" - texture 0 "./zastrow/wood_crate_02.jpg" - texture 0 "./zastrow/wood_crate_03.jpg" - texture 0 "./zastrow/wood_crate_10.jpg" - texture 0 "./zastrow/wood_crate_12.jpg" - texture 0 "./makke/box_2.jpg" - texture 0 "./makke/box_4.jpg" - texture 0 "./makke/box_3.jpg" //241 -texture 0 "./johnsolo/bluewoody1.jpg" -texture 0 "./johnsolo/bluewoody2.jpg" diff --git a/packages/maps/ac_desert2.cgz b/packages/maps/ac_desert2.cgz index ce7a4711..08bf10d3 100644 Binary files a/packages/maps/ac_desert2.cgz and b/packages/maps/ac_desert2.cgz differ diff --git a/packages/maps/ac_mines.cgz b/packages/maps/ac_mines.cgz index 7adfecef..788c4ecd 100644 Binary files a/packages/maps/ac_mines.cgz and b/packages/maps/ac_mines.cgz differ diff --git a/packages/textures/makke/concrete_trim_vert.jpg b/packages/textures/makke/concrete_trim_vert.jpg new file mode 100644 index 00000000..738778d5 Binary files /dev/null and b/packages/textures/makke/concrete_trim_vert.jpg differ diff --git a/packages/textures/misterfloppy/keller/light2.jpg b/packages/textures/misterfloppy/keller/light2.jpg new file mode 100644 index 00000000..0c354fc5 Binary files /dev/null and b/packages/textures/misterfloppy/keller/light2.jpg differ