admins can die, too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2452 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -176,12 +176,12 @@ void draw_text(const char *str, int left, int top)
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switch(c)
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{
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case '\t':
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if(columns && col<columns->length())
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if(columns && col<columns->length())
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{
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colx += (*columns)[col++];
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x = left + colx;
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}
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else x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left;
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else x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left;
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continue;
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case '\f':
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@@ -194,6 +194,7 @@ void draw_text(const char *str, int left, int top)
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case '4': glColor3ub(128, 128, 128); continue; // gray
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case '5': glColor3ub(255, 255, 255); continue; // white: everything else
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case '6': glColor3ub(192, 64, 192); continue; // magenta
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case '7': glColor3ub(128, 48, 48); continue; // dark red: dead admin
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case 's': // save color
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if((size_t)colorpos<sizeof(colorstack)/sizeof(colorstack[0]))
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{
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