testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -253,6 +253,7 @@ void deathstate(playerent *pl)
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{
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if(showscoresondeath) showscores(true);
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setscope(false);
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setburst(false);
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if(editmode) toggleedit(true);
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damageblend(-1);
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if(pl->team == TEAM_SPECT) spectate(SM_FLY);
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@@ -273,6 +274,7 @@ void spawnstate(playerent *d) // reset player state not persistent
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if(d==player1)
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{
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setscope(false);
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setburst(false);
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}
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}
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@@ -570,6 +572,7 @@ void respawnself()
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{
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showscores(false);
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setscope(false);
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setburst(false);
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lasthit = 0;
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spawnplayer(player1);
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player1->lifesequence++;
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