testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -283,7 +283,7 @@ void drawequipicons(playerent *p)
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// weapons
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int c = p->weaponsel->type, r = 0;
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if(c==GUN_AKIMBO) c = GUN_PISTOL; // same icon for akimb & pistol
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if(c==GUN_AKIMBO || c==GUN_CPISTOL) c = GUN_PISTOL; // same icon for akimb & pistol
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if(c>3) { c -= 4; r = 1; }
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if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS) drawequipicon(1220, 1650, c, r, (!p->weaponsel->mag && p->weaponsel->type != GUN_KNIFE && p->weaponsel->type != GUN_GRENADE));
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