delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -395,15 +395,18 @@ bool tryrespawn()
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{
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if(player1->state==CS_DEAD)
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{
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if(lastmillis>player1->respawnoffset+(m_ctf ? 5000 : 2000))
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{
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if(player1->isspectating() && player1->spectatemode!=SM_DEATHCAM)
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{
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spectate(SM_DEATHCAM);
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player1->respawnoffset = lastmillis+2000;
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return false;
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}
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int respawnmillis = player1->respawnoffset+(m_ctf ? 5000 : 2000);
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// set min wait time when in spectate mode (avoid unfair specting)
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if(player1->isspectating() && player1->spectatemode!=SM_DEATHCAM)
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{
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spectate(SM_DEATHCAM);
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player1->respawnoffset = lastmillis; // count again
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return false;
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}
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if(lastmillis>respawnmillis)
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{
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player1->attacking = false;
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if(m_arena) { conoutf("waiting for new round to start..."); return false; }
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respawnself();
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@@ -411,6 +414,7 @@ bool tryrespawn()
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player1->lastaction -= weapon::weaponchangetime/2;
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return true;
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}
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else hudoutf("waiting %3.1f seconds for respawning", (respawnmillis-lastmillis)/(float)1000);
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}
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return false;
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}
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