bounce ents at fixed phys fps

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-18 21:48:41 +00:00
parent 6415984467
commit 45beb9bf3f
3 changed files with 37 additions and 10 deletions
+1 -1
View File
@@ -244,7 +244,7 @@ void movebounceents()
loopv(bounceents) if(bounceents[i])
{
bounceent *p = bounceents[i];
if((p->bouncetype==BT_NADE || p->bouncetype==BT_GIB) && p->applyphysics()) moveplayer(p, 2, false);
if((p->bouncetype==BT_NADE || p->bouncetype==BT_GIB) && p->applyphysics()) movebounceent(p, 2, false);
if(!p->isalive(lastmillis))
{
p->destroy();