fix flagsound not fading out when being tk'ed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -816,7 +816,7 @@ void flagmsg(int flag, int message, int actor, int flagtime)
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case FM_RESET:
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playsound(S_FLAGRETURN, SP_HIGHEST);
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hudoutf("the server reset the flag");
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if(firstperson) musicfadeout(M_FLAGGRAB);
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if(firstperson || own) musicfadeout(M_FLAGGRAB);
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break;
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}
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}
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