ctf flag dropping on mapmodels

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-04 10:06:22 +00:00
parent 14ef569a94
commit 479d81bb38
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -324,7 +324,7 @@ void flagdropped(int flag, int action, short x, short y, short z)
p.rotspeed = 0.0f;
p.o.x = x;
p.o.y = y;
p.o.z = floor(x, y);
p.o.z = z;
p.vel.z = -1.0f;
loopi(50) moveplayer(&p, 50, true); // calc drop position
f.flag->x = (short)p.o.x;