ctf flag dropping on mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -324,7 +324,7 @@ void flagdropped(int flag, int action, short x, short y, short z)
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p.rotspeed = 0.0f;
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p.o.x = x;
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p.o.y = y;
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p.o.z = floor(x, y);
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p.o.z = z;
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p.vel.z = -1.0f;
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loopi(50) moveplayer(&p, 50, true); // calc drop position
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f.flag->x = (short)p.o.x;
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