stripify walls

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2009-01-04 22:18:39 +00:00
parent 4d6ffecf29
commit 47a5c4f7f3
3 changed files with 115 additions and 71 deletions
+97 -52
View File
@@ -113,11 +113,19 @@ void addstrip(int type, int tex, int start, int n)
v.r = ls->r; v.g = ls->g; v.b = ls->b; v.a = 255; \
}
enum
{
STRIP_FLOOR = 1,
STRIP_DELTA,
STRIP_WALL
};
int nquads;
const float TEXTURESCALE = 32.0f;
bool floorstrip = false, deltastrip = false;
int oh, oy, ox, striptex; // the o* vars are used by the stripification
int ol3r, ol3g, ol3b, ol4r, ol4g, ol4b;
int striptype = 0, striptex, oh, oy, ox, odir; // the o* vars are used by the stripification
int ol1r, ol1g, ol1b, ol2r, ol2g, ol2b;
float ofloor, oceil;
bool ohf;
int firstindex;
bool showm = false;
@@ -129,14 +137,14 @@ COMMAND(showmip, ARG_NONE);
VAR(mergestrips, 0, 1, 1);
#define stripend(verts) \
if(floorstrip || deltastrip) { \
if(striptype) { \
int type = GL_TRIANGLE_STRIP, len = verts.length()-firstindex; \
if(mergestrips) switch(len) { \
case 3: type = GL_TRIANGLES; break; \
case 4: type = GL_QUADS; swap(verts.last(), verts[verts.length()-2]); break; \
} \
addstrip(type, striptex, firstindex, len); \
floorstrip = deltastrip = false; \
striptype = 0; \
}
void finishstrips() { stripend(verts); }
@@ -156,7 +164,7 @@ void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l4, sqr
float xo = xf*x;
float yo = yf*y;
bool first = !floorstrip || x!=ox+size || striptex!=wtex || h!=oh || y!=oy;
bool first = striptype!=STRIP_FLOOR || x!=ox+size || striptex!=wtex || h!=oh || y!=oy;
if(first) // start strip here
{
@@ -165,7 +173,7 @@ void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l4, sqr
striptex = wtex;
oh = h;
oy = y;
floorstrip = true;
striptype = STRIP_FLOOR;
if(isceil)
{
vert(x, y, h, l1, xo, yo);
@@ -176,33 +184,33 @@ void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l4, sqr
vert(x, y+size, h, l2, xo, yo+ys);
vert(x, y, h, l1, xo, yo);
}
ol3r = l1->r;
ol3g = l1->g;
ol3b = l1->b;
ol4r = l2->r;
ol4g = l2->g;
ol4b = l2->b;
ol1r = l1->r;
ol1g = l1->g;
ol1b = l1->b;
ol2r = l2->r;
ol2g = l2->g;
ol2b = l2->b;
}
else // continue strip
{
int lighterr = lighterror*2;
if((abs(ol3r-l3->r)<lighterr && abs(ol4r-l4->r)<lighterr // skip vertices if light values are close enough
&& abs(ol3g-l3->g)<lighterr && abs(ol4g-l4->g)<lighterr
&& abs(ol3b-l3->b)<lighterr && abs(ol4b-l4->b)<lighterr) || !wtex)
if((abs(ol1r-l3->r)<lighterr && abs(ol2r-l4->r)<lighterr // skip vertices if light values are close enough
&& abs(ol1g-l3->g)<lighterr && abs(ol2g-l4->g)<lighterr
&& abs(ol1b-l3->b)<lighterr && abs(ol2b-l4->b)<lighterr) || !wtex)
{
verts.setsizenodelete(verts.length()-2);
nquads--;
}
else
{
uchar *p3 = (uchar *)(&verts[verts.length()-1].r);
ol3r = p3[0];
ol3g = p3[1];
ol3b = p3[2];
uchar *p4 = (uchar *)(&verts[verts.length()-2].r);
ol4r = p4[0];
ol4g = p4[1];
ol4b = p4[2];
uchar *p1 = (uchar *)(&verts[verts.length()-1].r);
ol1r = p1[0];
ol1g = p1[1];
ol1b = p1[2];
uchar *p2 = (uchar *)(&verts[verts.length()-2].r);
ol2r = p2[0];
ol2g = p2[1];
ol2b = p2[2];
}
}
@@ -233,7 +241,7 @@ void render_flatdelta(int wtex, int x, int y, int size, float h1, float h4, floa
float xo = xf*x;
float yo = yf*y;
bool first = !deltastrip || x!=ox+size || striptex!=wtex || y!=oy;
bool first = striptype!=STRIP_DELTA || x!=ox+size || striptex!=wtex || y!=oy;
if(first)
{
@@ -241,7 +249,7 @@ void render_flatdelta(int wtex, int x, int y, int size, float h1, float h4, floa
firstindex = verts.length();
striptex = wtex;
oy = y;
deltastrip = true;
striptype = STRIP_DELTA;
if(isceil)
{
vert(x, y, h1, l1, xo, yo);
@@ -252,12 +260,6 @@ void render_flatdelta(int wtex, int x, int y, int size, float h1, float h4, floa
vert(x, y+size, h2, l2, xo, yo+ys);
vert(x, y, h1, l1, xo, yo);
}
ol3r = l1->r;
ol3g = l1->g;
ol3b = l1->b;
ol4r = l2->r;
ol4g = l2->g;
ol4b = l2->b;
}
if(isceil)
@@ -313,34 +315,77 @@ void render_tris(int x, int y, int size, bool topleft,
}
}
void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool flip) // wall quads
void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool flip, int dir) // wall quads
{
stripend(verts);
if(showm) { l1 = &sbright; l2 = &sdark; }
Texture *t = lookupworldtexture(wtex);
float xf = TEXTURESCALE/t->xs;
float yf = TEXTURESCALE/t->ys;
float yf = -TEXTURESCALE/t->ys;
float xs = size*xf;
float xo = xf*(x1==x2 ? min(y1,y2) : min(x1,x2));
bool first = striptype!=STRIP_WALL || striptex!=wtex || ox!=x1 || oy!=y1 || ofloor!=floor1 || oceil!=ceil1 || odir!=dir,
hf = floor1!=floor2 || ceil1!=ceil2;
if(first)
{
stripend(verts);
firstindex = verts.length();
striptex = wtex;
striptype = STRIP_WALL;
if(!flip)
{
vert(x1, y1, ceil1, l1, xo, yf*ceil1);
vert(x1, y1, floor1, l1, xo, yf*floor1);
}
else
{
vert(x1, y1, floor1, l1, xo, yf*floor1);
vert(x1, y1, ceil1, l1, xo, yf*ceil1);
}
ol1r = l1->r;
ol1g = l1->g;
ol1b = l1->b;
}
else // continue strip
{
int lighterr = lighterror*2;
if((!hf && !ohf
&& abs(ol1r-l2->r)<lighterr // skip vertices if light values are close enough
&& abs(ol1g-l2->g)<lighterr
&& abs(ol1b-l2->b)<lighterr) || !wtex)
{
verts.setsizenodelete(verts.length()-2);
nquads--;
}
else
{
uchar *p1 = (uchar *)(&verts[verts.length()-1].r);
ol1r = p1[0];
ol1g = p1[1];
ol1b = p1[2];
}
}
if(!flip)
{
vert(x2, y2, ceil2, l2, xo+xs, -yf*ceil2);
vert(x1, y1, ceil1, l1, xo, -yf*ceil1);
if(mergestrips) vert(x1, y1, floor1, l1, xo, -floor1*yf);
vert(x2, y2, floor2, l2, xo+xs, -floor2*yf);
if(!mergestrips) vert(x1, y1, floor1, l1, xo, -floor1*yf);
vert(x2, y2, ceil2, l2, xo+xs, yf*ceil2);
vert(x2, y2, floor2, l2, xo+xs, yf*floor2);
}
else
{
vert(x1, y1, ceil1, l1, xo, -yf*ceil1);
vert(x2, y2, ceil2, l2, xo+xs, -yf*ceil2);
if(mergestrips) vert(x2, y2, floor2, l2, xo+xs, -floor2*yf);
vert(x1, y1, floor1, l1, xo, -floor1*yf);
if(!mergestrips) vert(x2, y2, floor2, l2, xo+xs, -floor2*yf);
vert(x2, y2, floor2, l2, xo+xs, yf*floor2);
vert(x2, y2, ceil2, l2, xo+xs, yf*ceil2);
}
addstrip(mergestrips ? GL_QUADS : GL_TRIANGLE_STRIP, wtex, verts.length()-4, 4);
ox = x2;
oy = y2;
ofloor = floor2;
oceil = ceil2;
odir = dir;
ohf = hf;
nquads++;
}
@@ -348,7 +393,7 @@ void resetcubes()
{
verts.setsizenodelete(0);
floorstrip = deltastrip = false;
striptype = 0;
nquads = 0;
sbright.r = sbright.g = sbright.b = 255;
@@ -364,7 +409,7 @@ static void resetshadowverts()
{
shadowverts.setsizenodelete(0);
floorstrip = deltastrip = false;
striptype = 0;
}
static void rendershadowstrips()
@@ -422,7 +467,7 @@ void rendershadow_tris(int x, int y, bool topleft, sqr *h1, sqr *h2)
static void rendershadow_flat(int x, int y, int h) // floor quads
{
bool first = !floorstrip || x!=ox+1 || h!=oh || y!=oy;
bool first = striptype!=STRIP_FLOOR || x!=ox+1 || h!=oh || y!=oy;
if(first) // start strip here
{
@@ -431,7 +476,7 @@ static void rendershadow_flat(int x, int y, int h) // floor quads
striptex = DEFAULT_FLOOR;
oh = h;
oy = y;
floorstrip = true;
striptype = STRIP_FLOOR;
shadowvert(x, y+1, h);
shadowvert(x, y, h);
}
@@ -448,7 +493,7 @@ static void rendershadow_flat(int x, int y, int h) // floor quads
static void rendershadow_flatdelta(int x, int y, float h1, float h4, float h3, float h2) // floor quads on a slope
{
bool first = !deltastrip || x!=ox+1 || y!=oy;
bool first = striptype!=STRIP_DELTA || x!=ox+1 || y!=oy;
if(first)
{
@@ -456,7 +501,7 @@ static void rendershadow_flatdelta(int x, int y, float h1, float h4, float h3, f
firstindex = shadowverts.length();
striptex = DEFAULT_FLOOR;
oy = y;
deltastrip = true;
striptype = STRIP_DELTA;
shadowvert(x, y+1, h2);
shadowvert(x, y, h1);
}