no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-19 22:41:00 +00:00
parent 2f698c3df4
commit 488b837ad1
10 changed files with 36 additions and 84 deletions
+2 -3
View File
@@ -503,9 +503,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
{
glLoadIdentity();
glOrtho(0, VIRTW/2, VIRTH/2, 0, -1, 1);
bool onlinespectating = spectating && multiplayer(false);
if(!hidehudequipment && !onlinespectating)
if(!hidehudequipment)
{
draw_textf("%d", 90, 827, p->health);
if(p->armour) draw_textf("%d", 390, 827, p->armour);