no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -503,9 +503,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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glLoadIdentity();
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glOrtho(0, VIRTW/2, VIRTH/2, 0, -1, 1);
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bool onlinespectating = spectating && multiplayer(false);
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if(!hidehudequipment && !onlinespectating)
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if(!hidehudequipment)
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{
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draw_textf("%d", 90, 827, p->health);
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if(p->armour) draw_textf("%d", 390, 827, p->armour);
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