no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-19 22:41:00 +00:00
parent 2f698c3df4
commit 488b837ad1
10 changed files with 36 additions and 84 deletions
+1 -1
View File
@@ -757,7 +757,7 @@ void updatepitch() // set lower pitch if "player's ear got damaged"
{
if(camera1->type!=ENT_PLAYER) return;
playerent *p = (playerent *) camera1;
float pitch = lastmillis>p->eardamagemillis ? 1.0f : 0.65f;
float pitch = lastmillis<=p->eardamagemillis && p->state!=CS_DEAD ? 0.65 : 1.0f;
if(pitch==lastpitch) return;
loopv(locations) locations[i].pitch(pitch);
lastpitch = pitch;