no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-19 22:41:00 +00:00
parent 2f698c3df4
commit 488b837ad1
10 changed files with 36 additions and 84 deletions
+2 -7
View File
@@ -531,6 +531,7 @@ void weapon::equipplayer(playerent *pl)
pl->setnextprimary(GUN_ASSAULT);
}
bool weapon::valid(int id) { return id>=0 && id<NUMGUNS; }
// grenadeent
@@ -890,13 +891,7 @@ bool assaultrifle::selectable() { return weapon::selectable() && !m_noprimary &&
// pistol
pistol::pistol(playerent *owner) : gun(owner, GUN_PISTOL) {}
bool pistol::selectable() { return weapon::selectable() && !m_nopistol; }
void pistol::onselecting()
{
// switch immediately to akimbo if present
if(owner->akimbo) owner->weaponswitch(owner->weapons[GUN_AKIMBO]);
else gun::onselecting();
}
bool pistol::selectable() { return weapon::selectable() && !m_nopistol && !owner->akimbo; }
// akimbo