*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-10 00:28:50 +00:00
parent 848b4edf07
commit 48bb3f4e48
4 changed files with 17 additions and 6 deletions
+6 -3
View File
@@ -5,7 +5,7 @@
void renderclient(playerent *d, char *mdlname, char *vwepname)
{
int varseed = (int)(size_t)d;
int anim = ANIM_PAIN;
int anim = ANIM_IDLE|ANIM_LOOP;
float speed = 100.0f;
float mz = d->o.z-d->eyeheight;
int basetime = -((int)(size_t)d&0xFFF);
@@ -21,7 +21,7 @@ void renderclient(playerent *d, char *mdlname, char *vwepname)
if(t<0 || t>20000) return;
if(t>(r-1)*100-50)
{
anim = ANIM_LYING_DEAD|ANIM_NOINTERP;
anim = ANIM_LYING_DEAD|ANIM_NOINTERP|ANIM_LOOP;
if(t>(r+10)*100)
{
t -= (r+10)*100;
@@ -32,8 +32,11 @@ void renderclient(playerent *d, char *mdlname, char *vwepname)
}
else if(d->state==CS_EDITING) { anim = ANIM_TAUNT|ANIM_LOOP; }
else if(d->state==CS_LAGGED) { anim = ANIM_CROUCH_ATTACK|ANIM_LOOP; }
else if(lastmillis-d->lastpain<300) { anim = ANIM_PAIN; basetime = d->lastpain; }
else if(!d->onfloor && d->timeinair>0) { anim = ANIM_JUMP|ANIM_END; }
else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<attackdelay(d->gunselect))
{ anim = ANIM_ATTACK; basetime = d->lastaction; }
else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; }
else if(!d->onfloor && d->timeinair>100) { anim = ANIM_JUMP; }
else { anim = ANIM_RUN|ANIM_LOOP; speed = 1860/d->maxspeed; };
rendermodel(mdlname, anim, 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/4, speed, basetime, d, vwepname);
};