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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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-2
@@ -328,7 +328,7 @@ struct playerent : dynent
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int health, armour; //armourtype, quadmillis;
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int akimbomillis;
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int gunselect, gunwait;
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int lastaction, lastattackgun, lastmove;
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int lastaction, lastattackgun, lastmove, lastpain;
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bool attacking;
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int ammo[NUMGUNS];
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int mag[NUMGUNS];
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@@ -348,7 +348,7 @@ struct playerent : dynent
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CPrevLocation PrevLocations; // Previous stored locations of this player
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playerent() : plag(0), ping(0), lifesequence(0), frags(0), flagscore(0),
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playerent() : plag(0), ping(0), lifesequence(0), frags(0), flagscore(0), lastpain(0),
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shots(0), reloading(false), primary(GUN_ASSAULT), nextprimary(GUN_ASSAULT),
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skin(0), nextskin(0), inhandnade(NULL)
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{
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