From 49281f9cf7433fc4ff9586ad433dcf05075323bf Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Fri, 19 Sep 2008 00:41:21 +0000 Subject: [PATCH] adjusted grenade light git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/weapon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index 80239503..9661c3fc 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -619,8 +619,8 @@ void grenadeent::splash() particle_splash(0, 50, 300, o); particle_fireball(5, o); addscorchmark(o); - adddynlight(o, 16, 200, 100, 255); - adddynlight(o, 16, 400, 400, 192, 160, 128); + adddynlight(o, 16, 200, 100, 255, 255, 224); + adddynlight(o, 16, 500, 500, 192, 160, 128); if(owner != player1) return; int damage = guns[GUN_GRENADE].damage; radialeffect(owner, o, damage, owner, GUN_GRENADE);