no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-08-19 18:37:35 +00:00
parent 1243b95b8a
commit 49d592c2d6
18 changed files with 295 additions and 227 deletions
+16 -2
View File
@@ -218,10 +218,9 @@ void md2::render(vec &light, int frame, int range, float x, float y, float z, fl
verts2p = mverts[prev.fr2];
aifrac1 = (lastmillis-d->lastanimswitchtime)/(float)animationinterpolationtime;
aifrac2 = 1-aifrac1;
if(!verts1p || !verts2p) return; //fixme
};
if(doai) printf("(%i %f %i) %f (%i %f %i)\n", prev.fr1, prev.frac1, prev.fr2, aifrac1, current.fr1, current.frac1, current.fr2);
for(int *command = glCommands; (*command)!=0;)
{
int numVertex = *command++;
@@ -352,3 +351,18 @@ void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, f
m->render(light, frame, range, x, y, z, yaw, pitch, scale, speed, snap, basetime, d);
};
void preload_mapmodels()
{
int xs, ys;
loopv(ents)
{
entity &e = ents[i];
mapmodelinfo &mmi = getmminfo(e.attr2);
if(!&mmi) continue;
md2 *m = loadmodel(mmi.name);
delayedload(m);
lookuptexture(e.attr4 ? lookuptexture(e.attr4, xs, ys) : FIRSTMDL+m->mdlnum, xs, ys);
}
}