diff --git a/source/src/texture.cpp b/source/src/texture.cpp index 8292f900..7a0b927c 100644 --- a/source/src/texture.cpp +++ b/source/src/texture.cpp @@ -340,6 +340,7 @@ GLuint loadsurface(const char *texname, int &xs, int &ys, int &bpp, int clamp = if (brightskin) { Uint8 x = 0; if(strstr(texname,"playermodel") && (x = fixcolor(s)) > 35) fixcolor(s,false,x,35); + else if(strstr(texname,"skin") && strstr(texname,"weapon") && (x = fixcolor(s)) > 40 ) fixcolor(s,false,x,40); } GLenum format = texformat(s->format->BitsPerPixel);