floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -129,9 +129,9 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa)
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camera1 = player1;
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}
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FVAR(polygonoffsetfactor, -3.0f);
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FVAR(polygonoffsetunits, -3.0f);
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FVAR(depthoffset, 0.005f);
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FVAR(polygonoffsetfactor, -1e4f, -3.0f, 1e4f);
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FVAR(polygonoffsetunits, -1e4f, -3.0f, 1e4f);
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FVAR(depthoffset, -1e4f, 0.005f, 1e4f);
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void enablepolygonoffset(GLenum type)
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{
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