#61 Cleanedit Mode
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@@ -24,6 +24,7 @@ void renderent(entity &e)
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void renderclip(int type, int x, int y, float xs, float ys, float h, float elev, float tilt, int shape)
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{
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if(cleanedit) return;
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if(xs < 0.05f) xs = 0.05f;
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if(ys < 0.05f) ys = 0.05f;
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if(h < 0.1f) h = 0.1f;
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@@ -84,7 +85,7 @@ void rendermapmodels()
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void renderentarrow(const entity &e, const vec &dir, float radius)
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{
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if(radius <= 0) return;
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if(cleanedit || radius <= 0) return;
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float arrowsize = min(radius/8, 0.5f);
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vec epos(e.x, e.y, e.z);
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vec target = vec(dir).mul(radius).add(epos), arrowbase = vec(dir).mul(radius - arrowsize).add(epos), spoke;
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@@ -115,7 +116,7 @@ void renderentarrow(const entity &e, const vec &dir, float radius)
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void rendereditentities()
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{
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if(!editmode) return;
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if(!editmode || cleanedit) return;
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int closest = closestent();
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static int lastsparkle = 0;
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@@ -215,7 +216,7 @@ void rendereditentities()
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void renderentities()
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{
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if(editmode) return;
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if(editmode && !cleanedit) return;
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loopv(ents)
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{
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entity &e = ents[i];
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