show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -44,7 +44,7 @@ void drawctficon(float x, float y, float s, int col, int row, float ts, int alph
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if(!ctftex) ctftex = textureload("packages/misc/ctficons.png", 3);
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if(!htftex) htftex = textureload("packages/misc/htficons.png", 3);
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if(!ktftex) ktftex = textureload("packages/misc/ktficons.png", 3);
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turn_on_transparency(alpha);
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glColor4ub(255, 255, 255, alpha);
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if(m_htf)
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{
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if(htftex) drawicon(htftex, x, y, s, col, row, ts);
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@@ -57,7 +57,6 @@ void drawctficon(float x, float y, float s, int col, int row, float ts, int alph
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{
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if(ctftex) drawicon(ctftex, x, y, s, col, row, ts);
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}
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glDisable(GL_BLEND);
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}
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void drawvoteicon(float x, float y, int col, int row, bool noblend)
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@@ -514,7 +513,7 @@ void drawradar_vicinity(playerent *p, int w, int h)
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float d2s = radarheight/2.0f;
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glColor3f(1.0f, 1.0f, 1.0f);
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glPushMatrix();
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vec centerpos(VIRTW-halfviewsize-72, halfviewsize+64, 0);
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vec centerpos(VIRTW-halfviewsize-72, halfviewsize+64, 0);
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glTranslatef(centerpos.x, centerpos.y, 0);
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glRotatef(-camera1->yaw, 0, 0, 1);
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glTranslatef(-halfviewsize, -halfviewsize, 0);
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@@ -971,11 +970,17 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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turn_on_transparency(255);
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int flagscores[2];
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teamflagscores(flagscores[0], flagscores[1]);
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loopi(2) // flag state
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{
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drawctficon(i*120+VIRTW/4.0f*3.0f, 1650, 120, i, 0, 1/4.0f, flaginfos[i].state == CTFF_INBASE ? 255 : 100);
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defformatstring(count)("%d", flagscores[i]);
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int cw, ch;
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text_bounds(count, cw, ch);
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draw_textf(count, i*120+VIRTW/4.0f*3.0f+60-cw/2, 1590);
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}
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// big flag-stolen icon
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