diff --git a/packages/models/weapons/auto/tris_high.md3 b/packages/models/weapons/auto/tris_high.md3 index cd7b6415..c651150c 100644 Binary files a/packages/models/weapons/auto/tris_high.md3 and b/packages/models/weapons/auto/tris_high.md3 differ diff --git a/packages/models/weapons/auto/tris_high.qc b/packages/models/weapons/auto/tris_high.qc index b06faacd..f925877e 100644 --- a/packages/models/weapons/auto/tris_high.qc +++ b/packages/models/weapons/auto/tris_high.qc @@ -1,23 +1,23 @@ -// Quake III Arena MD3 control file, generated by MilkShape 3D -// -$model "models/players/model/model.md3" -// reference frame -//$frames -1 -1 -// frame 1-30 -$frames 1 30 -$flags 0 -$numskins 0 - -// you can have one or no parent tag - -// tags - -// meshes (surfaces) -$mesh "weapon" -$skin "models/players/model/skin.tga" -$flags 0 - -$mesh "hands" -$skin "models/players/model/skin.tga" -$flags 0 - +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-30 +$frames 1 30 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/sounds/sound_todo.txt b/packages/sounds/sound_todo.txt index 67750bfc..fb6bc0a6 100644 --- a/packages/sounds/sound_todo.txt +++ b/packages/sounds/sound_todo.txt @@ -1,18 +1,18 @@ Following sounds to be assigned: (also suggesting dir structure,adding "misc", "ctf") -/weapon/clip_empty.wav -/weapon/reload_pistol.wav -/weapon/reload_shotgun.wav -/weapon/reload_sub.wav -/weapon/reload_sniper.wav -/weapon/reload_auto.wav -/weapon/grenade_pull.wav +/weapon/clip_empty.wav /sample exsists +/weapon/reload_pistol.wav /sample exsists +/weapon/reload_shotgun.wav /sample exsists +/weapon/reload_sub.wav /sample exsists +/weapon/reload_sniper.wav /sample exsists +/weapon/reload_auto.wav /sample exsists +/weapon/grenade_pull.wav /weapon/grenade_throw.wav -/weapon/grenade_bounce.wav -/weapon/grenade_exp.wav +/weapon/grenade_bounce.wav +/weapon/grenade_exp.wav /sample exsists -/player/footsteps.wav +/player/footsteps.wav /sample exsists /player/land_pain.wav /misc/menu_click1.wav OR menu_click2.wav @@ -20,6 +20,7 @@ Following sounds to be assigned: /misc/pickup_clips.wav /misc/pickup_ammo.wav /misc/pickup_kevlar.wav +/misc/change_gun.wav /ctf/flag_pickup.wav /ctf/flag_drop.wav diff --git a/packages/sounds/weapon/auto_reload.wav b/packages/sounds/weapon/auto_reload.wav new file mode 100644 index 00000000..ea05d7b3 Binary files /dev/null and b/packages/sounds/weapon/auto_reload.wav differ diff --git a/packages/sounds/weapon/clip_empty.wav b/packages/sounds/weapon/clip_empty.wav index 622d2142..d9ab1178 100644 Binary files a/packages/sounds/weapon/clip_empty.wav and b/packages/sounds/weapon/clip_empty.wav differ diff --git a/packages/sounds/weapon/grenade_exp.wav b/packages/sounds/weapon/grenade_exp.wav new file mode 100644 index 00000000..7a2bea8e Binary files /dev/null and b/packages/sounds/weapon/grenade_exp.wav differ diff --git a/packages/sounds/weapon/pistol_reload.wav b/packages/sounds/weapon/pistol_reload.wav new file mode 100644 index 00000000..a2ad02b6 Binary files /dev/null and b/packages/sounds/weapon/pistol_reload.wav differ diff --git a/packages/sounds/weapon/shotgun_reload.wav b/packages/sounds/weapon/shotgun_reload.wav new file mode 100644 index 00000000..0c26bd7d Binary files /dev/null and b/packages/sounds/weapon/shotgun_reload.wav differ diff --git a/packages/sounds/weapon/sniper_reload.wav b/packages/sounds/weapon/sniper_reload.wav new file mode 100644 index 00000000..e436fa82 Binary files /dev/null and b/packages/sounds/weapon/sniper_reload.wav differ diff --git a/packages/sounds/weapon/sub.wav b/packages/sounds/weapon/sub.wav index 870f70cc..1caf7266 100644 Binary files a/packages/sounds/weapon/sub.wav and b/packages/sounds/weapon/sub.wav differ diff --git a/packages/sounds/weapon/sub_.wav b/packages/sounds/weapon/sub_.wav new file mode 100644 index 00000000..870f70cc Binary files /dev/null and b/packages/sounds/weapon/sub_.wav differ diff --git a/packages/sounds/weapon/sub_reload.wav b/packages/sounds/weapon/sub_reload.wav new file mode 100644 index 00000000..eda4d1a2 Binary files /dev/null and b/packages/sounds/weapon/sub_reload.wav differ