From 4b7e419baf0fecea6c8a1e20241d71215f2ad30d Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 27 Sep 2008 09:23:33 +0000 Subject: [PATCH] fix countdown when changing map git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2769 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index f2c18db8..3a732e34 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -668,6 +668,7 @@ void startmap(const char *name) // called just after a map load showscores(false); intermission = false; minutesremaining = -1; + arenaintermission = 0; bool noflags = (m_ctf || m_ktf) && (!numflagspawn[0] || !numflagspawn[1]); if(*clientmap) conoutf("game mode is \"%s\"%s", modestr(gamemode, modeacronyms > 0), noflags ? " - \f2but there are no flag bases on this map" : ""); loopv(gmdescs) if(gmdescs[i].mode == gamemode) conoutf(gmdescs[i].desc);