cubescript commands (addselection/resetselections) + win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6661 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -120,13 +120,6 @@ void checkselections()
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loopv(sels) if(!correctsel(sels[i])) sels.remove(i);
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}
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// selection from cubescript
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void selectpos(int x, int y, int xs, int ys)
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{
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resetselections();
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addselection(x, y, xs, ys, 0);
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}
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// update current selection, or add a new one
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void makesel(bool isnew)
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{
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@@ -710,7 +703,9 @@ void selectionflip(char *axis)
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loopv(sels) selfliprotate(sels[i], c == 'X' ? 11 : 12);
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}
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COMMANDN(select, selectpos, ARG_4INT);
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COMMANDF(select, ARG_4INT, (int x, int y, int xs, int ys) { resetselections(); addselection(x, y, xs, ys, 0); });
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COMMANDF(addselection, ARG_4INT, (int x, int y, int xs, int ys) { addselection(x, y, xs, ys, 0); });
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COMMAND(resetselections, ARG_NONE);
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COMMAND(edittag, ARG_1INT);
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COMMAND(replace, ARG_NONE);
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COMMAND(archvertex, ARG_3INT);
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