diff --git a/source/src/rendergl.cpp b/source/src/rendergl.cpp index 05d37fce..b55adb49 100644 --- a/source/src/rendergl.cpp +++ b/source/src/rendergl.cpp @@ -747,7 +747,7 @@ void drawminimap(int w, int h) camera1->o.z = 96 * dd; camera1->pitch = -90; camera1->yaw = 0; - int orthd = 2 + 2*dd + gdim/2; // +2-4 for clean border if map goes even to the edge. + int orthd = 4 /*+ 2*dd*/ + gdim/2; // +2-4 for clean border if map goes even to the edge. - ac_iceroad still has a bug though @ "2 + 2*dd +" - "4 +" seems better. // this does not avoid possible data corruption on windowed runs :-/ - the issue seems to lie with the window lying outside the desktop edges - at least that was the case for me (flowtron) glViewport(0, 0, size, size); // !not wsize here glClearDepth(0.0);