team shuffle fixes, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+12
-18
@@ -89,7 +89,7 @@ void changeteam(int team, bool respawn) // force team and respawn
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c2sinit = false;
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if(m_ctf) tryflagdrop(NULL);
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filtertext(player1->team, team_string(team), false, MAXTEAMLEN);
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if(respawn) spawnplayer(player1);
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if(respawn) addmsg(SV_CHANGETEAM, "r");
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}
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void newteam(char *name)
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@@ -130,16 +130,17 @@ extern void thrownade(playerent *d, const vec &vel, bounceent *p);
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void deathstate(playerent *pl)
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{
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pl->lastpain = lastmillis;
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pl->attacking = false;
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pl->state = CS_DEAD;
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pl->pitch = 0;
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//pl->roll = 60;
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pl->strafe = 0;
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pl->lastpain = pl->lastaction = lastmillis;
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pl->move = pl->pitch = pl->strafe = pl->roll = 0;
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pl->attacking = false;
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if(pl == player1)
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{
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dblend = 0;
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if(pl->inhandnade) thrownade(pl, vec(0,0,0), pl->inhandnade);
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showscores(true);
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setscope(false);
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if(editmode) toggleedit();
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}
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}
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@@ -423,18 +424,8 @@ void dokill(playerent *pl, playerent *act, bool gib)
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else outf("\f2%s %s %s", aname, death, pname);
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}
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pl->state = CS_DEAD;
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pl->lastaction = lastmillis;
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pl->pitch = 0;
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//pl->roll = 60;
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pl->move = pl->strafe = 0;
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pl->attacking = false;
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playsound(S_DIE1+rnd(2), NULL, NULL, pl == player1 ? NULL : &pl->o);
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if(pl==player1)
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{
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showscores(true);
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setscope(false);
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dblend = 0;
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if(pl->inhandnade) thrownade(pl, vec(0,0,0), pl->inhandnade);
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if(m_ctf) tryflagdrop(pl!=act && isteam(act->team, pl->team));
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}
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@@ -448,6 +439,9 @@ void dokill(playerent *pl, playerent *act, bool gib)
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if(pl==act || isteam(pl->team, act->team)) act->frags--;
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else act->frags += gib ? 2 : 1;
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}
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deathstate(pl);
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playsound(S_DIE1+rnd(2), NULL, NULL, pl == player1 ? NULL : &pl->o);
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}
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VAR(minutesremaining, 1, 0, 0);
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@@ -495,7 +489,7 @@ void initclient()
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{
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clientmap[0] = 0;
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newname("unarmed");
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changeteam(rnd(2));
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changeteam(rnd(2), false);
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}
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entity flagdummies[2]; // in case the map does not provide flags
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